Fix stage's onClick event#583
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JiepengTan merged 1 commit intogoplus:devfrom Apr 16, 2025
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nighca
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| if p.inputs.canTriggerClickEvent(inputStageClickTimerId) { |
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What if some sprite is clicked (isClicked: true), while p.inputs.canTriggerClickEvent(syncSprite.GetId()) returns false because of inputMouseClickIntervalMs check? The stage-click will be triggered, which I think is not expected.
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The stage's onClick event should only be triggered when it is not occluded by any sprite
issue: #580
test project: match3.zip