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Original file line number Diff line number Diff line change
Expand Up @@ -237,6 +237,34 @@ class TextureUsageTracking extends ValidationTest {
pass.setPipeline(pipeline);
pass.dispatchWorkgroups(1);
}

skipIfNeedStorageTexturesByVisibilityAndNoStorageTextures(visibility: number) {
if (!this.isCompatibility) {
return;
}

this.skipIf(
(visibility & GPUConst.ShaderStage.VERTEX) !== 0 &&
!(this.device.limits.maxStorageTexturesInVertexStage! >= 2),
`maxStorageTexturesInVertexStage(${this.device.limits.maxStorageTexturesInVertexStage}) < 2`
);

this.skipIf(
(visibility & GPUConst.ShaderStage.FRAGMENT) !== 0 &&
!(this.device.limits.maxStorageTexturesInFragmentStage! >= 2),
`maxStorageTexturesInFragmentStage(${this.device.limits.maxStorageTexturesInFragmentStage}) < 2`
);
}

skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(s: string, visibility: number) {
if (
s === 'readonly-storage-texture' ||
s === 'writeonly-storage-texture' ||
s === 'readwrite-storage-texture'
) {
this.skipIfNeedStorageTexturesByVisibilityAndNoStorageTextures(visibility);
}
}
}

export const g = makeTestGroup(MaxLimitsTestMixin(TextureUsageTracking));
Expand Down Expand Up @@ -867,6 +895,8 @@ g.test('shader_stages_and_visibility,storage_write')
secondUseConflicts,
} = t.params;

t.skipIfNeedStorageTexturesByVisibilityAndNoStorageTextures(readVisibility | writeVisibility);

const usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING;
const view = t.createTestTexture({ usage }).createView();
const view2 = secondUseConflicts ? view : t.createTestTexture({ usage }).createView();
Expand Down Expand Up @@ -940,6 +970,8 @@ g.test('shader_stages_and_visibility,attachment_write')
.fn(t => {
const { readVisibility, readEntry, secondUseConflicts } = t.params;

t.skipIfNeedStorageTexturesByVisibilityAndNoStorageTextures(readVisibility);

const usage =
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.RENDER_ATTACHMENT |
Expand Down Expand Up @@ -992,6 +1024,8 @@ g.test('replaced_binding')
.fn(t => {
const { compute, callDrawOrDispatch, entry } = t.params;

t.skipIfNeedStorageTexturesByVisibilityAndNoStorageTextures(GPUShaderStage.FRAGMENT);

const sampledView = t.createTestTexture().createView();
const sampledStorageView = t
.createTestTexture({
Expand Down Expand Up @@ -1120,6 +1154,9 @@ g.test('bindings_in_bundle')
const { binding0InBundle, binding1InBundle, type0, type1, _usage0, _usage1, _sampleCount } =
t.params;

t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(type0, GPUShaderStage.FRAGMENT);
t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(type1, GPUShaderStage.FRAGMENT);

// Two bindings are attached to the same texture view.
const usage =
_sampleCount === 4
Expand Down Expand Up @@ -1238,6 +1275,15 @@ g.test('unused_bindings_in_pipeline')
t.skipIfLanguageFeatureNotSupported('readonly_and_readwrite_storage_textures');
}

t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(
readOnlyUsage,
GPUShaderStage.FRAGMENT
);
t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(
writableUsage,
GPUShaderStage.FRAGMENT
);

const view = t
.createTestTexture({
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
Expand Down Expand Up @@ -1371,6 +1417,9 @@ g.test('scope,dispatch')
.fn(t => {
const { dispatch, usage1, usage2, setBindGroup0, setBindGroup1 } = t.params;

t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage1, GPUShaderStage.FRAGMENT);
t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage2, GPUShaderStage.FRAGMENT);

const { bindGroup0, bindGroup1, encoder, pass, pipeline } = t.testValidationScope(
true,
usage1,
Expand Down Expand Up @@ -1427,13 +1476,11 @@ g.test('scope,basic,render')
)
)
.fn(t => {
t.skipIf(
t.isCompatibility && !(t.device.limits.maxStorageTexturesInFragmentStage! >= 2),
`maxStorageTexturesInFragmentStage(${t.device.limits.maxStorageTexturesInFragmentStage}) < 2`
);

const { setBindGroup0, setBindGroup1, usage1, usage2 } = t.params;

t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage1, GPUShaderStage.FRAGMENT);
t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage2, GPUShaderStage.FRAGMENT);

const { bindGroup0, bindGroup1, encoder, pass } = t.testValidationScope(false, usage1, usage2);
assert(pass instanceof GPURenderPassEncoder);

Expand Down Expand Up @@ -1469,6 +1516,9 @@ g.test('scope,pass_boundary,compute')
.fn(t => {
const { splitPass, usage1, usage2 } = t.params;

t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage1, GPUShaderStage.FRAGMENT);
t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage2, GPUShaderStage.FRAGMENT);

const { bindGroupLayouts, bindGroups } = t.makeTwoBindGroupsWithOneTextureView(usage1, usage2);

const encoder = t.device.createCommandEncoder();
Expand Down Expand Up @@ -1524,13 +1574,11 @@ g.test('scope,pass_boundary,render')
)
)
.fn(t => {
t.skipIf(
t.isCompatibility && !(t.device.limits.maxStorageTexturesInFragmentStage! >= 2),
`maxStorageTexturesInFragmentStage(${t.device.limits.maxStorageTexturesInFragmentStage}) < 2`
);

const { splitPass, draw, usage1, usage2 } = t.params;

t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage1, GPUShaderStage.FRAGMENT);
t.skipIfNeedStorageTexturesByResourceTypeAndNoStorageTextures(usage2, GPUShaderStage.FRAGMENT);

const { bindGroupLayouts, bindGroups } = t.makeTwoBindGroupsWithOneTextureView(usage1, usage2);

const encoder = t.device.createCommandEncoder();
Expand Down
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