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Some closed platforms like game consoles disallow shader compilation on the user machine. This makes the showing of arbitrary WebGL (so far) content extremely tough.
It would be great for the gpuweb API to allow the developer to use Blobs as pre-compiled shader code. Although not very web-y because the blobs will have to be platform-depndent, it will deal in a standard way a problem that otherwise is pretty much impossible to solve.
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