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This repository was archived by the owner on Dec 10, 2019. It is now read-only.
When loading into the server for the first time, I noticed players have an elevated ping when receiving packets for scoreboards, groups, permissions, server resource packs, etc. I also noticed when teleporting around across worlds, the ping spikes to a high number until all chunks have loaded.
i.e. 99 ping normally, 800 ping spike when chunks are loading after teleporting.
Would it be possible to delay ping checks during chunk sending / expansion to prevent reduction while loading? Or get an average player ping over a period of time to prevent spiked levels from affecting reduction indices?
Paper dev 624 (Spigot 1.13.2)
BestViewDistance dev 18
Config
https://paste.ubuntu.com/p/qSqcHh6KtJ/
Spigot View Distance Setting: 4
When loading into the server for the first time, I noticed players have an elevated ping when receiving packets for scoreboards, groups, permissions, server resource packs, etc. I also noticed when teleporting around across worlds, the ping spikes to a high number until all chunks have loaded.
i.e. 99 ping normally, 800 ping spike when chunks are loading after teleporting.
Would it be possible to delay ping checks during chunk sending / expansion to prevent reduction while loading? Or get an average player ping over a period of time to prevent spiked levels from affecting reduction indices?