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Battles with discrete events aren't great with current action manager #3

@greenstack

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@greenstack

Action Manager current implementation is excellent for turn-based games where things happen in real time, but in games where there's a discrete model-view-component architecture and where events can be processed immediately, this isn't a very good way to go, especially when rendering these events.

My proposal is an ActionManager that prepares a list of events that the developer can retrieve after manually calling the processing of those events. This will require some rewrites and some thinking to get right.

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