A lib to load font into TMP_FontAsset and Font at Unity's runtime
example:
TMP_FontAsset font = FNT.FontLoader.CreateFontAssetFromFile(fontPath);Font font = FNT.FontLoader.CreateFontFromFile(fontPath);it works at 2022.3.29f1, ULTRAKILL's unity version
it didn't tested in other games with diff version of lib of unity
naming inspiration from:
Kou! - A.O.E::area_of_effect
Camellia - Kikai No Tsubasa feat. Kanase Teto
ref:
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Font Engine: https://docs.unity3d.com/ScriptReference/TextCore.LowLevel.FontEngine.html
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Unity's null: 10_days_till_xmas - I LOVE UNITY AND ITS _________ NULL SYSTEM!!!!!
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decomplie of TMP_FontAsset and Font
D-DIN by datto - https://github.com/amcchord/datto-d-din
Samigirian by siphercase - https://github.com/Siphercase/Samigirian


