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One world. Many machines. No giant required.
Elah is an early open source project exploring how one Minecraft Java world could safely run across more than one server machine while still feeling like one world to players.
Elah is not a playable distributed server yet. The current release, 0.0.3 Observer, can inspect an offline Java world without changing it. The larger multi-machine system is still being built and tested in small, careful stages.
Start here if you want plain-language answers. You do not need to know programming, server administration, or distributed systems.
Learn:
- what Elah is trying to make;
- why one world across many machines is difficult;
- what works today;
- how Observer can inspect a world;
- what Elah can and cannot promise yet.
Start here if you want to understand the design, safety rules, protocols, evidence, and future architecture.
Learn:
- how the planned components fit together;
- how Observer stays read-only and fails closed;
- what the Protocol Laboratory proves;
- how ownership, handoff, storage, and failure recovery are intended to work;
- which claims are implemented and which remain design goals.
Elah 0.0.3 Observer provides:
elah observe <world>
elah observe <world> --deep
Observer reports world identity, dimensions, region and chunk counts, storage distribution, coordinate bounds, and saved timestamps where available. It does not run a Minecraft server, move players, repair worlds, or prove player activity.
Elah 0.0.3 | Repository | Releases | Security