Skip to content

v0.18.1

Latest

Choose a tag to compare

@github-actions github-actions released this 13 Jun 23:22
· 6 commits to master since this release

Improvements

Omnidirectional point-light shadows

Point lights now cast shadows in every direction. The renderer keeps a cubemap-array depth texture and renders six faces per shadow-casting point light each frame, so a point light's cast shadow no longer cuts off at a 90 degree cone toward the scene centre. Up to eight point lights can cast shadows simultaneously; the rest get direct illumination only. Directional and spot shadow paths are unchanged.