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updated the design assets Polished the layout
Refactored some code issues
| 24F5BD582E04711E0010D340 /* CurrencyPickerView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 24F5BD572E04711E0010D340 /* CurrencyPickerView.swift */; }; | ||
| 24F64C1E2DAFBD0F001DC9B6 /* Lottie in Frameworks */ = {isa = PBXBuildFile; productRef = 24F64C1D2DAFBD0F001DC9B6 /* Lottie */; }; | ||
| 24F64C202DAFBDA4001DC9B6 /* LottieWelcomeView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 24F64C1F2DAFBD94001DC9B6 /* LottieWelcomeView.swift */; }; | ||
| 24F64C202DAFBDA4001DC9B6 /* WelcomMojiDemoView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 24F64C1F2DAFBD94001DC9B6 /* WelcomMojiDemoView.swift */; }; |
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This was a very easy way as a new users to play before getting started. The Unity game will be more complex
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Thansk @trk15 ...just threw it in there for the welcome view
| Gradient.Stop(color: BentoColor.balanceBackgroundPurple.opacity(0.3), location: 0.950) | ||
| ], center: .topLeading, startRadius: 90.0, endRadius: 400) | ||
| Image(.gameHubStars) | ||
| Image("game-hub-stars") |
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This is part of the Swift API but when running on device I noted that the assets where not found.
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| Button(action: { | ||
| shouldShowGameMode.toggle() | ||
| Analytics.logEvent("user_did_tap_gamemode", |
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allows what parts of the app people like and dont like
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How will it measure? Is it like if a user tap most of some area then that area will be she/her favorite?
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This is collected anonymously in Firebase
josikie
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Looking nice, thank you! @kcw-grunt
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Thanks for the quick look @josikie |
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My pleasure @kcw-grunt |
📱 Description
Added a demo animation and analytics to measure hot spots.
Platform
🎯 Type of Change
🔗 Related Issues
🧪 Tests Status
📸 Screenshots/Videos