GGRS (good game rollback system) is a reimagination of the GGPO network SDK written in 100% safe Rust 🦀. The callback-style API from the original library has been replaced with a much saner, simpler control flow. Instead of registering callback functions, GGRS returns a list of requests for the user to fulfill.
If you are interested in integrating rollback networking into your game or just want to chat with other rollback developers (not limited to Rust), check out the GGPO Developers Discord!
GGRS has two demo apps you can try in the browser! One written with macroquad, the other written with bevy. Both use matchbox. Try it out with a friend! Just click the link and match with another player! (You can also open the link in two separate windows to play against yourself)
🚧 MATCHMAKING CURRENTLY OFFLINE! 🚧
To get started with GGRS, check out the following resources:
GGRS is in an early stage, but the main functionality for multiple players and spectators should be quite stable. See the Changelog for the latest changes, even those yet unreleased on crates.io! If you want to contribute, check out existing issues, as well as the contribution guide!
The authors of GGRS are also maintaining a bevy plugin. Check it out:
If you are interested to run a GGRS application in your browser, check the amazing Matchbox project! The matchbox sockets are compatible with GGRS through a feature flag:
Godot is a popular open-source game engine. marcello505 is developing a wrapper for GGRS. Find the repository here:
Also take a look at the awesome backroll project, a completely async rollback library. Special thanks to james7132 for a lot of inspiration and fruitful discussion.
GGRS is dual-licensed under either
at your option.