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Explore: encounter metrics and run history #67

@gwillish

Description

@gwillish

Summary

Exploratory issue. Daggerheart uses spotlight-based pacing rather than rounds, so a simple round counter is not the right primitive. Before building anything, we need to decide what — if anything — is worth tracking as a GM runs an encounter.

Questions to answer

  • What events are meaningful to record? Candidates: spotlight shifts, damage dealt/taken per adversary, time-to-defeat per adversary, total elapsed time, fear spent/gained
  • Is this GM-facing (visible during play) or post-encounter (summary after ending)?
  • Does any of this feed back into difficulty assessment for future encounters?
  • What's the minimum useful signal vs. what becomes noise at the table?

Notes

  • The runner nav title comment "<name> · R<round>" in EncounterRunnerView.swift is stale and should be removed when this is resolved
  • Do not build round tracking — it does not map to Daggerheart's spotlight model
  • Hope/fear economy during a session may be a more meaningful metric than turn counts

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