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  1. fish-game fish-game Public

    In this game the player needs to click on the fishes to accumulate points and it has a sandbox mode and a timed arcade-like mode to pick from. The fishes gradually increase in number and difficulty…

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  2. pong-game pong-game Public

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  3. breakout breakout Public

    Breakout was a direct successor to Pong where the focus was on mastering collisions. It does support some examples of randomized powerup dropping from the blocks that were hit, however the only pow…

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  4. space-invaders space-invaders Public

    In this 'Space Invaders'-like game there was a focus on implementing different types of enemy movement. This implementation supported Classic, Gravitational, Quadratic and Sine movement for the ene…

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  5. swiv swiv Public

    This project was the first data driven coding experience, where I worked on making a parent-child system for the engine, a system that generated and updated health bars for enemies with a feedback …

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  6. ai-subcommander ai-subcommander Public

    The AI subcommander is a player assistant for RTS games, where the subcommander can help the player push from point A to point B by taking over the micromanagement of units.

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