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fish-game
fish-game PublicIn this game the player needs to click on the fishes to accumulate points and it has a sandbox mode and a timed arcade-like mode to pick from. The fishes gradually increase in number and difficulty…
C++
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breakout
breakout PublicBreakout was a direct successor to Pong where the focus was on mastering collisions. It does support some examples of randomized powerup dropping from the blocks that were hit, however the only pow…
C++
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space-invaders
space-invaders PublicIn this 'Space Invaders'-like game there was a focus on implementing different types of enemy movement. This implementation supported Classic, Gravitational, Quadratic and Sine movement for the ene…
C++
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swiv
swiv PublicThis project was the first data driven coding experience, where I worked on making a parent-child system for the engine, a system that generated and updated health bars for enemies with a feedback …
C++
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ai-subcommander
ai-subcommander PublicThe AI subcommander is a player assistant for RTS games, where the subcommander can help the player push from point A to point B by taking over the micromanagement of units.
C#
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