Steps to reproduce:
- add a Grid
- set swizzle to XZY
- Add 2 tilemaps to the grid
- make one the ground, adding navmesh modifier and overriding the area to "walkable"
- make the other one the walls, adding navmesh modifier and overriding the area to "unwalkable"
- set both tilemaps' orientation to xz
- add a NavmeshSurface2D to an empty object
- set up the agent size etc
- bake
Issues:
- while the navmesh is correct for the indoor walls, there's a gap between the indoor area and the outdoor area, disallowing agents to enter/exit the building (see first image below)

The issue does not appear when the swizzle & tilemap orientation settings are left at their defaults. (see image below)

Specs:
- Unity 2020.2.1f1
- NavMeshPlus: latest (from Git)
Steps to reproduce:
Issues:
The issue does not appear when the swizzle & tilemap orientation settings are left at their defaults. (see image below)
Specs: