A modern Python implementation of classic Tetris with an 80s-inspired visual style and experimental gameplay mechanics, built as a standalone desktop application using Tkinter.
This project started as a technical and creative exercise and evolved into a fully playable game that explores geometric transformations, real-time event loops, and simple game engine design in Python.
Tetris 80s Plus is a playable Tetris game with several non-standard features:
- Classic Tetris gameplay on a 10×20 board
- Retro 80s-style ASCII-inspired visuals
- Dynamic falling speed (including randomly spawning fast-fall pieces)
- Optional horizontal mirroring of pieces
- Scoring based on cleared lines
- Sound effects (with cross-platform fallback)
The project demonstrates how a complete interactive application can be built using only Python’s standard library.
- Standard movement: left / right / soft drop
- Rotation with wall-kick logic
- Hard drop
- Mirrored pieces (toggle during gameplay)
- Fast mode pieces that fall significantly faster
- Line clearing and scoring
- Game over and restart support
Controls:
- ← / → : Move piece
- ↓ : Soft drop
- ↑ : Rotate
- Space : Hard drop
- M : Toggle mirror mode
- S : Toggle sound
- R : Restart game
- Keyboard input only
- No external data files required
- A graphical game window rendered using Tkinter
- Real-time visual feedback and score display
- Optional sound feedback
- Language: Python 3
- GUI: Tkinter
- Sound:
winsoundon Windows- Tkinter bell as a fallback on macOS/Linux
- No third-party dependencies
Key technical aspects include:
- Board representation using a 2D list
- Shape generation via mathematical rotation and mirroring in a 4×4 grid
- Collision detection and line clearing logic
- Event-driven architecture using Tkinter’s main loop and timed callbacks
Clone the repository:
git clone https://github.com/<your-username>/tetris-80s-plus.git
cd tetris-80s-plusRun it using python