Roadmap — what should Fiefdom get next? #1
halvar20000
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This thread is where the order of things gets decided. It is pinned, it stays open, and it is the one place I look before starting the next release.
How it works
Fiefdom is at 1.64 and ships several times a week, so a well-voted idea does not wait long. What I cannot promise is everything: the game is one person's evenings, and a long list means picking.
Where it stands
Built: the economy (food, ale, meat, weapons chains, trade), walls, gates, towers, soldiers, siege engines, an AI lord with three difficulty settings, rival lords, a map editor, multiplayer for two to four, saves on the server, synthesised sound. The last few releases have all been about making a castle you can actually close — gates, walls that stop marching men, fire that takes timber.
Things I have thought about, in no order
None of these are promises. They are the candidates I know of; tell me which ones matter, and what is missing.
What I will not do
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