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2D Effectors

Surface Effector 2D

Apply force like a conveyor belt

Area Effector

Apply force within a certain (collider) area

Point Effector 2D

Force Magnitude - negative to attract and positive to repel Force Mode - Inverse squared (Newton) is the most realistic

Buoyancy Effector

Most commom use-case is for water/fluids Surface level - locatin of buoyant fluid Flow group - can add movement/force direction like a river flowing

Platform Effector

Use for one-way collision platforms

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