v0.1.0
Initial public release of rwfury.
Added
- DFF parsing and writing with broad RenderWare plugin support, including BinMesh, Skin, HAnim, 2dfx, MatFX, NightColors, Collision, and specular/reflection material data.
- TXD parsing with DDS export and RGBA decoding across palettized, 16-bit, and DXT-compressed texture formats.
- Version-aware parsing for GTA III, Vice City, and San Andreas assets.
- GenericMesh utilities for format-agnostic mesh export.
Full Changelog: https://github.com/Hancapo/rwfury/commits/v0.1.0