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Releases: HarbourMasters/Ghostship
Releases · HarbourMasters/Ghostship
Release list
Nautilus - Alfa 3.0.0
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What's Changed
New platforms
- Add an iOS target and CI job by @KiritoDv
- Add Android support, based on Waterdish's work by @KiritoDv
- Android on device extraction (rebase of #225) by @KiritoDv in #250
- Add a web (Emscripten) build with IDBFS persistence and a Pages deploy by @KiritoDv
Renderer
- Add a Vulkan backend by @KiritoDv
- Add a full postprocessing system with multipass custom shaders, manifest-driven shader settings, and a Shaders tab in the menu by @KiritoDv
- Expose engine variables as custom shader uniforms by @KiritoDv
- Add HD texture support (ported from Jeod) with auto-mipmap generation, async texture loading, and deferred texture frees by @KiritoDv
- Move sRGB to a postprocess pass; fix viewport and depth clamp with postprocess steps by @KiritoDv
- Implement G_CD_* noise dithering; multiple LOD fixes by @KiritoDv
- Fix Metal texture stutter, Metal postprocessing, and the game lagging while unfocused by @KiritoDv
- Fix the D3D11 vertex stride for lit materials without combiner shade by @KiritoDv
- Fix missing Vulkan DLLs on Windows builds by @KiritoDv
- Fix the universal macOS build (tinycc host target leaking into the x86_64 slice) by @KiritoDv
- Fix blurry menu text on Retina displays by @quarrel07 in #234
- Fix the menu tab row showing a scrollbar after the Shaders tab was added by @quarrel07 in #249
Modding API
- Load TCC-compiled mod scripts in memory instead of via a dropped shared library by @KiritoDv
- Big event pass: engine lifecycle, render pipeline, HUD/text-label, camera, level script, geo layout node, entity distance culling, behavior native-call, save load/flush, file select, and pause menu events by @KiritoDv
- Add a keyboard input API and KeyboardInput event by @KiritoDv
- Add ImGui draw callbacks for C mods by @KiritoDv
- Add a data persistence system for mods (player store, channel store, player identity) by @KiritoDv
- Export a large set of previously static engine symbols to mods by @KiritoDv
- Show a readable error when a mod script fails to build by @KiritoDv
- Fix the mod template to target the main repo and add clang-format to it by @KiritoDv
- Fix the preprocessor mis-parsing some constructs by @KiritoDv
Networking
- Move websockets to mbedtls and enable TLS on Linux by @KiritoDv
- Add relay versioning to avoid conflicts between game versions by @KiritoDv
- Add a USE_SATELLA build option and an "Enable Satella" toggle in Developer Tools by @KiritoDv
- Guard Satella behind USE_NETWORKING by @JeodC in #193
- Fix Satella never connecting on macOS by @quarrel07 in #237
Gameplay and fixes
- Fix Goombas insta-killing Mario by @KiritoDv
- Fix crashes when loading saves and improve conversion of old save files by @KiritoDv
- Fix the current save being wiped after a Game Over by @quarrel07 in #229
- Fix the title screen background after a Game Over by @quarrel07 in #238
- Fix the Bowser key being treated like a star with Collecting Stars Will Not Exit Level enabled by @quarrel07 in #243
- Fix achievements tracking and popping while the toggle is off by @quarrel07 in #239
- Enable achievements by default by @KiritoDv
- Fix interpolation of menu text, Mario's hand cursor, and the skybox by @KiritoDv
- Fix use-after-free crash in audio synthesis on level reset (#133) by @JeodC in #197
- Fix the crash on quit by @quarrel07 in #244
- Fix held movement keys opening the macOS accent popup by @quarrel07 in #231
- Move "Disable LoD" to the Graphics tab by @KiritoDv
Extraction and assets
- Port the improved extraction flow: re-extract confirmation, single sm64.o2r generation, and word-wrapped Torch errors by @KiritoDv
- Keep existing sm64.o2r archives working after the Torch CRC byte-order change by @quarrel07 in #248
- Fix special characters in path #126 by @JeodC in #196
- Add a full PNG loader (RawTextureFactory) and make merge.py output PNG textures by @KiritoDv
Build, packaging and CI
- Add a Liquid Glass app icon for macOS by @quarrel07 in #245
- Fix Mac builds reporting version 0.1.0 by @quarrel07 in #228
- Fix the macOS build failing against Homebrew's current mbedtls by @quarrel07 in #232
- Fix the packaged macOS app failing to launch when built with Homebrew's sdl2 by @quarrel07 in #233
- Fix generator mismatch in cmakelists by @JeodC in #195
- Fix AppImage packaging by @KiritoDv
- CI: cut macOS build time from ~86 min to ~15 min by caching MacPorts by @quarrel07 in #247
New Contributors
- @quarrel07 made their first contribution in #228
Full Changelog: 2.0.0...3.0.0
Mary Celeste - Alfa 2.0.0
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What's Changed
- [Rando] Implements Randomizer Framework by @Caladius in #96
- Dutchman Charlie -> Develop by @Malkierian in #117
- Output warnings to log during engine startup otr checks by @JeodC in #122
- Implemented json saves among binary save file conversion by @KiritoDv in #123
- Fix MatchRefreshRate and VSync FPS behavior by @Spodi in #125
- Re-add CrashHandler initialization. by @Malkierian in #132
- Fix crash on exit by @Malkierian in #134
- Dutchman -> Develop 1/30 by @Malkierian in #135
- [Rando] Large Scale Update by @Caladius in #138
- [Rando] Cleanup save file and allow selecting Spoiler to generate from. by @Caladius in #140
- [Rando] Implement Entrance Tracker plus more cleanup by @Caladius in #141
- Surround support by @tortugaveloz in #142
- [Rando] Fixes to ObjectViewer by @Caladius in #147
- Implemented toggleable draw distance by @KiritoDv in #149
- ImGui Startup and Extraction Flow by @Malkierian in #150
- Develop rando playtest fixes by @Caladius in #151
- Update rando branch to latest Dev by @Caladius in #153
- [Rando] Implement Randomizer Framework by @Caladius in #152
- Bit of Rando cleanup by @Malkierian in #155
- Bump Torch by @KiritoDv in #131
- [Rando] Fix Interlevel Area Changes with Shuffled Entrances by @Caladius in #154
- Save Editor Touch-up by @stratomaster64 in #159
- [Rando] Adds Logic Calculations to Check Tracker by @Caladius in #157
- More Save-Related stuff by @stratomaster64 in #162
- Mac fixes by @garrettjoecox in #167
- [Feature] Added Achievements! by @KiritoDv in #156
- Scripting Support, Custom Audio, Custom Models AND MORE - Poowaahhhhhhhhhh by @KiritoDv in #169
- Fix Switch support by @timschneeb in #175
- Manual camera controls using right analog stick by @wdiasjunior in #183
- ADD: oiraM em a s'tI (mirror mode) by @PurpleHato in #186
New Contributors
- @JeodC made their first contribution in #122
- @Spodi made their first contribution in #125
- @tortugaveloz made their first contribution in #142
- @stratomaster64 made their first contribution in #159
- @timschneeb made their first contribution in #175
- @wdiasjunior made their first contribution in #183
Full Changelog: 1.0.2...2.0.0
Dutchman Charlie 1.0.2
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What's Changed
- Fixed crashing after logo splash screen (hopefully)
- Linux builds now back in release mode
- Fixed GameControllerDB.txt fetching for Mac and Linux
- Fixed possible threading over-reservation/utilization
- Added debug symbols to Windows build
- Fixed various audio crashes
- Implemented ROM archive versioning to allow for automatic regen prompting when necessary
- Fixed more texture issues
- Added version logging and log level selector
Full Changelog: 1.0.1...1.0.2
Dutchman Bravo 1.0.1
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What's Changed
- Added Linux debug build as release download (same functionality as a release build, just may have slight performance hit)
- Fixed Intro music
- Fixed HMC objects not spawning
- Fixed some JP dialogs
- Fixed first-time events (Lakitu, Bowser message into lobby) not saving
- Added Alt Assets toggle to menu, default to on
- Fixed Metal renderer crashing with fanish cap
- Fixed demos, but added the playability as an enhancement
- Linux builds set to debug to allow release
- Numerous HD texture and font fixes (see full changelog for details)
- Added Skip Lakitu Intro enhancement
New Contributors
Full Changelog: 1.0.0...1.0.1
Dutchman Alfa 1.0.0
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Linux coming Very Soontm
Full Changelog: https://github.com/HarbourMasters/Ghostship/commits/1.0.0