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InteractivePBR

basic Unity webgl thing to see how pbr lighting kinda works

made in Unity using custom shaders derived from CatLike Coding while interning at Quixel.

source does not include textures, which are part of Quixel's Megascans library.

check it out here.

current build

there's also an in development version that shows the rays of light

dev build

this one isn't hosted, but the build is available in the lightRaysWoo branch.

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webgl/unity tool to see how lighting in physically-based rendering works

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