Welcome! Here you'll find a hand-picked collection of reference links covering a wide spectrum of topics in graphics, animation, math, game engines, programming, and more. Each section is organized in its own README file so you can quickly explore areas that interest you most.
Each major topic area has its own README (or a folder with additional readmes):
- Animation Programming: Motion, key reduction, mocap, and IK resources.
- Graphics Programming: Rendering, rasterization, materials, GPU techniques, and more.
- Collision & Physics: Detection algorithms and intersection tests.
- Virtual Geometry Textures: Research and implementations.
- Math: Geometry, color spaces, curves, interpolation, and more.
- Art & Content Tools: UV mapping, mesh optimization, texture tools.
- General Programming: Debugging, file systems, memory, C++ tips, and best practices.
- Other: Networking, presentations, game dev news, and miscellaneous inspiration.
- Operating System Stuff: OS development notes.
- Anti-Reverse Engineering: Security and code protection tips.
- Hardware: CPU, cache, and system-level insights.
- Research Papers: Academic and industry papers.
- Miscellaneous: Readme writing, acronym generators, and more.
- Game engine developers
- Technical artists
- Students, researchers, and hobbyists
- or anyone just curious about the technical side of games!
Spotted a great link that belongs here? Feel free to open a pull request or issue.
Enjoy exploring!