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Game Prototyping

Version 0.2

New things:

  • Rewrote the whole game with a "networked" thought.
  • Player HP added (Also the lose condition, you can't move when playerHealth <= 0)
  • Weapon damage added
  • Solved the weapon-still-in-hand-after-throw bug (Damn it is really a hard bug because you have to synchronize the parentness of your weapon through network)

Some problem:

  • PowerUp haven't been added
  • Start UI haven't been added
  • No super jump

PS: All network-related prefab should be put on the Resources folder.

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