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MeshReadWriteToggle

Changes the read/write of a mesh to false in Unity. It can not turn back to true

How to Use

Toggle Read/Write

This menu item toggles the 'm_IsReadable' property of the selected assets.

  1. Select the assets you want to modify in the Unity Editor.
  2. Click on any of the selected assets in the Project window.
  3. Navigate to Assets > Toggle Read/Write/False.

Notes

  • This script can only change to false
  • Make sure to have a backup of your assets before running the modification.

License

This project is licensed under the MIT License.

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Changes the read/write of a mesh to true or false in Unity

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