Repository navigation
Variable radius fillets #687
NorthHighlander101
started this conversation in
Ideas
Replies: 1 comment 12 replies
|
@NorthHighlander101 Your question fits here perfectly. layerling can do it now, out with 1.98.0: in the fillet window switch on "Variable radius", pick the one edge, and set "Radius at the start" and "Radius at the end". The radius grows evenly along the edge; "Swap ends" puts the larger one at the other end. It works on one edge at a time. If you'd like to support the project, a small donation is very welcome. 🙂 |
12 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment



Uh oh!
There was an error while loading. Please reload this page.
I'm a noob regarding Github, so please forgive if this is not appropriate.
I've recently taken up Layerling following high praise of it on various YouTube channels. I agree. The praise is well justified.
I am a long term TurboCad user, only on the Deluxe version and, so far, it has done me well.
However, in the hobby work I put it to, there are deficiencies.
Layerling has addressed all these deficiencies... except one (so far!)
I have an object with one straight face (i.e. perpendicular to the base) and a slanted face at around 80 degrees to the straight face. I want to be able to apply a taper chamfer which respects the straight face but increases in radius as it moves down the slanted face.

Is such a feature within the possible capability of Layerling?
All reactions