feat(skill): hyperframes core — remove prescriptive tables, reference text-effects (not vendor)#1006
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…xt-effects
Rewrites the standalone `hyperframes` skill (the main authoring
skill used by every hyperframes user, not just the
website-to-hyperframes pipeline) to remove prescriptive lookup
tables that drove monoculture output, restore tone, and bundle
24 named text animation effects directly into the skill so
agents don't need a separate install.
This is a +9951/-567 change touching 61 files in `skills/hyperframes/`.
It deserves its own review separate from the capture pipeline and
the website-to-hyperframes pipeline because it affects every
hyperframes user — not just the website-to-video flow.
**Prescriptive tables removed / restructured**
External rater feedback across two rounds identified six lookup
tables agents were pasting wholesale as recipes:
- `visual-styles.md` YAML blocks — completely replaced. Old version
had 8 styles with full YAML token blocks (colors / typography /
motion / transition names). Agents copy-pasted. New version
renames to actual design traditions (Swiss / Late-Modernist
Editorial / Punk / Maximalist / Computational / Humanist /
Vernacular / Cinematic) and replaces YAML with prose: "what it
teaches / where it resonates / pitfalls when borrowing." No
lookup table.
- `motion-principles.md` — complete rewrite. Old version opened
every section with "You know these rules but violate them. Stop."
/ "You will try to use 14px. Don't." New version: "Common defaults
that produce monoculture" framing. All load-bearing GSAP rules
preserved verbatim (those are correct and critical).
- `beat-direction.md` rhythm table — removed. Replaced with
questions that derive rhythm from brand + storyboard. Verb table
regrouped by physical character (Impact / Directional / Reveals /
Organic / Mechanical) without energy labels.
- `transitions.md` Energy → Transition table + Mood → Type table —
removed named transitions, replaced with motion-quality
descriptions (Soft/organic, Directional/purposeful,
Percussive/instant). Mixing documented: CSS crossfade + shader
in the same HyperShader composition (verified working).
- `dynamic-techniques.md` energy table — restructured with
explanatory principles (highlight amplitude, exit style, cycle
variation) before showing the table as calibration reference.
- `techniques.md` "When to Use What" table — deleted. Replaced
with "choose techniques based on beat concept, not video genre."
- `typography.md` — "Guardrails / You know these rules but violate
them" → "Defaults to watch for." Banned fonts gain a caveat:
if the brand actually uses one of these fonts, use it.
- `video-composition.md` — fixed density contradiction
("8–10 visual elements" removed; sparse beats are intentional).
**Text-effects bundle (new)**
24 named text-animation effects shipped as paired specs:
- `assets/text-effects/effects/<id>.json` — GSAP-specific recipe
agents can paste verbatim
- `assets/text-effects/specs/<id>.json` — portable motion contract
(engine-agnostic, so the same effect can be re-implemented in any
animation library)
Catalog at `references/text-effects.md`. Storyboards reference effects
by name (typewriter, kinetic-center-build, shimmer-sweep, …) instead
of saying "fades in," which produced inconsistent typography across
beats.
Effects organized by target:
- Per-character (7): soft-blur-in, per-character-rise, typewriter,
bottom-up-letters, top-down-letters, stagger-from-{center,edges}
- Per-word (8): per-word-crossfade, spring-scale-in, shared-axis-y,
blur-out-up, kinetic-center-build, short-slide-{right,down},
depth-parallax-words
- Per-line (2): mask-reveal-up, line-by-line-slide
- Whole element (7): micro-scale-fade, shimmer-sweep, fade-through,
shared-axis-{x,z}, scale-down-fade, focus-blur-resolve
Sources adapted from `pixel-point/animate-text`; copied into the
repo so users don't need a separate install.
**Misc cleanups**
- `house-style.md` — light/dark prescription removed; defer to brand.
- `prompt-expansion.md` — `design.md` → `DESIGN.md` casing fixed.
- `html-in-canvas-patterns.md` — Three.js 0.147.0 (legacy
`examples/js/`) → 0.181.2 (`examples/jsm/` ESM imports);
`Math.random()` in the shatter example → mulberry32 seeded PRNG
so output is deterministic.
**.gitignore + CLAUDE.md**
- `.gitignore` catches per-brand video project directories agents
leave at the repo root (`huly-*/`, `raycast-*/`, `*-demo-*/`,
`test-runs/`, `test-outputs/`) plus the `videos/` folder
conventions.
- `CLAUDE.md` documents the local CLI for `capture` + `snapshot`
(since the published `npx hyperframes` doesn't yet include the
capture pipeline improvements from this stack) and the local
shader-transitions build copy convention.
Three concrete bugs found while auditing PR #991: 1. html-in-canvas-patterns.md (#1 in catalog, 3D Rotation with Bloom): The code example used `new THREE.EffectComposer(renderer)` UMD-style namespace access while the ESM imports right below pull them in as bare named imports. Three.js r150+ removed the UMD `examples/js/` globals, so as written the example throws `TypeError: THREE.EffectComposer is not a constructor`. Switched to the bare names matching the imports. THREE.Vector2 stays as-is — Vector2 is on the THREE namespace. 2. techniques.md (#5, Lottie Animation): The CDN path `@lottiefiles/dotlottie-web/dist/dotlottie-player.js` returns 404. `@lottiefiles/dotlottie-web` is the JavaScript SDK, not a web component — its `main` is `dist/index.cjs`. The web-component package is `@lottiefiles/dotlottie-wc` and the custom element is `<dotlottie-wc>`, not `<dotlottie-player>`. Updated both. 3. techniques.md (5 occurrences across Lottie / lottie-web / Video / @font-face examples): asset paths used the `../capture/` pattern that PR #989's `invalid_capture_path` lint rule emits an error for. Replaced all with root-relative `capture/...`. PRs #989 and #991 are no longer self-contradictory.
Per review feedback, these 5 files should not change in this stack: - visual-styles.md — keep main's existing version - house-style.md — keep main's light/dark prescription - references/typography.md — keep main's tone + Banned/Guardrails framing - references/video-composition.md — keep main's density guidance - CLAUDE.md — drop the local-CLI Capture/Snapshot section added in this branch; the local-CLI dev-instruction block for adding CLI commands stays (was already on main, unrelated to skill prose). Net: removes ~545 lines of churn from PR #991's diff.
Removed 7 entries that are not techniques. They're either UI style treatments, hand-rolled CSS templates, or named effects — different kinds of artifacts that don't belong under the same "primitive animation techniques" frame: - 12. Frosted Glass Panels → style treatment - 15. Impact Line on Text Drop → named effect - 16. Device Mockups (Laptop + Phone) → hand-rolled CSS template - 17. Aurora Gradient Backgrounds → style treatment - 18. Floating Particles → style treatment - 19. Terminal UI with Typing → hand-rolled CSS template - 20. Moodboard / Editorial Layout → hand-rolled layout The 13 entries that remain (SVG drawing, Canvas 2D, CSS 3D, Per-Word Kinetic Type, Lottie, Video Compositing, Char Typing, Variable Font, MotionPath, Velocity-Matched Transitions, Audio-Reactive, Clip-Path Reveal, WebGL Shader Art) are real primitives — animation building blocks an agent composes into beats, not finished recipes to lift verbatim. Updated the header to say 13 and point at `registry/blocks/` for pre-built UI templates instead of pretending they're techniques. ToC table and section numbering both updated. Net: -361 / +6 lines.
…hniques count Two follow-ups caught by a post-restructure audit pass: - skills/hyperframes/references/transitions.md:46 had a parenthetical "(derived from visual-vocabulary.md)" pointing at a file deleted earlier in this stack. Drop the parenthetical; the surrounding sentence reads cleanly without it. - skills/hyperframes/SKILL.md:476 still said "20 visual techniques" and listed 7 entries that the techniques.md trim removed (frosted glass, impact lines, device mockups, aurora gradients, floating particles, terminal UI, moodboard layouts). Updated to the actual 13 primitive techniques + a pointer to registry/blocks/ for the pre-built UI templates that used to be conflated with techniques.
Per James and Miguel's review feedback:
James: "you can only reference the skill or recreate things"
Miguel: "I'd just reference the skill without trying to copy
everything"
James: "we can't vendor their artifacts in our own repo"
The 48 vendored text-effects JSON files were direct copies from
pixel-point/animate-text (verified: typewriter.json matches the
upstream byte-for-byte at duration_ms: 240, stagger_ms: 46,
easing: steps(1, end)). That repo has no LICENSE file, so the
files default to "all rights reserved" — Apache 2.0 redistribution
in our repo is a compliance violation.
The earlier "rewrite from scratch" attempt produced JSON that
didn't render correctly (7 of 24 effects broke when I built a demo
HTML to validate them). Rather than keep iterating on a rewrite
that doesn't match the upstream's calibration, this commit drops
the vendored files entirely and updates skill prose to REFERENCE
the upstream skill instead.
### Changes
- Delete `skills/hyperframes/assets/text-effects/` (48 JSON files
+ the dual-directory structure, 8451 lines).
- Rewrite `skills/hyperframes/references/text-effects.md` as a
reference page that:
- Names pixel-point/animate-text as the source of truth
- Explains why we don't ship the catalog (licensing gap)
- Tells sub-agents to load `/animate-text` via Claude Code skill
invocation or `npx skills add pixel-point/animate-text`
- Lists the 24 effect IDs by category as vocabulary (so agents
can name effects in STORYBOARD.md before loading the upstream)
- Documents the fallback path: implement from name + GSAP
knowledge if the upstream skill isn't available
- Update 5 cross-references to reframe the catalog as upstream-
referenced instead of repo-bundled:
- skills/hyperframes/references/techniques.md (TOC pointer)
- skills/hyperframes/references/beat-direction.md (text-anim
guidance bullet)
- skills/website-to-hyperframes/references/capabilities.md
(registry-overview entry)
- skills/website-to-hyperframes/references/step-3-storyboard.md
(storyboard template + Text Animations section format)
- skills/website-to-hyperframes/references/beat-builder-guide.md
(references table row)
### What sub-agents see
Before: read `text-effects.md` → see 24 named effects → read each
spec from in-repo `assets/text-effects/effects/<id>.json`.
After: read `text-effects.md` → see 24 named IDs and a load
instruction → invoke `/animate-text` (or `npx skills add
pixel-point/animate-text`) → read each spec from
`.agents/skills/animate-text/assets/effects/<id>.json` (the
upstream's own files, not vendored copies).
End-user UX cost: one extra `npx skills add` for projects that
want the deterministic catalog. Or accept the fallback where
sub-agents implement from effect name + GSAP knowledge — works
fine for simple effects, less ideal for the 3 layout-aware ones
(kinetic-center-build, short-slide-right, short-slide-down).
Net diff on #991: -8488 lines.
jrusso1020
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Approving the v2 re-cut with the new text-effects approach.
Content delta verified
First 5 commits of #1006 are byte-equivalent to the first 5 commits of #991 (patch-id match):
#991 / #1006 commits 1-5 (all match):
8a11a80d..., ba5a053a..., ba5128a2..., fbe7a0c2..., 60ae13c7...
Final commit intentionally differs:
- #991 last commit (
8acc71bfpatch-id9c6a7eb9...) — "rewrite text-effects bundle from scratch" - #1006 last commit (
0253c2ccpatch-id28ea8332...) — "reference pixel-point/animate-text — stop vendoring"
The new final commit cleanly implements the directed approach:
- 48
text-effects/*.jsonfiles deleted (verified viagit show --name-status: 48 JSON deletions + 1 additional file from the assets/text-effects/ directory;ls-treeconfirms zero remaining text-effects/*.json in the tree). references/text-effects.mdrewritten as a reference doc — namespixel-point/animate-textas upstream, explains the licensing rationale, gives thenpx skills addinstall path, documents the fallback for when the upstream skill isn't available, lists the 24 effect IDs as vocabulary for storyboards.- 5 cross-references updated as claimed:
skills/hyperframes/references/techniques.mdskills/hyperframes/references/beat-direction.mdskills/website-to-hyperframes/references/capabilities.mdskills/website-to-hyperframes/references/step-3-storyboard.mdskills/website-to-hyperframes/references/beat-builder-guide.md
Important context buried in the commit message
"The earlier 'rewrite from scratch' attempt produced JSON that didn't render correctly (7 of 24 effects broke when I built a demo HTML to validate them)."
Worth flagging because the previous approved SHA (8acc71bf from #991) passed the "genuinely original" check (Magi and I both verified that dimension), but did NOT pass a runtime-correctness check that Ular subsequently ran. The reference-not-rewrite approach in #1006 sidesteps the runtime issue entirely while also satisfying the licensing policy. Better outcome on both dimensions.
Net impact
Net diff on #991: -8488 lines from dropping the vendored bundle. PR size now ~+1009/-154 across 13 files vs the original +9989/-567 across 63 files. Skill rewrites preserved; vendored artifact gone; upstream referenced.
Merge via GitHub UI individually per Ular's commitment.
— Rames Jusso
The base branch was changed.
|
@miguel-heygen last one please ^^ |
Re-stacked version of #991 (silently lost in yesterday's Graphite stack-merge).
Content of the original #991 PLUS the text-effects license fix Rames flagged. Stacked on #1005 (w2h skill).
What's in this PR
Rewrites the standalone
hyperframesskill (the main authoring skill used by every hyperframes user). Highlights:The original #991 vendored Pixel Point's
animate-textcatalog (48 JSON files) directly into the repo. Rames flagged this as a licensing blocker: upstreampixel-point/animate-texthas no LICENSE file (verified via GitHub API:license: null).Per @james / @miguel guidance ("I'd just reference the skill without trying to copy everything" / "we can't vendor their artifacts in our own repo"), this PR replaces the vendored bundle with a reference-only approach:
text-effects.mdrewritten as a reference doc pointing atnpx skills add pixel-point/animate-textbeat-direction.md,techniques.md, plus the w2h skill'scapabilities.mdandbeat-builder-guide.md(in PR feat(skill): website-to-hyperframes — concept-first authoring + per-beat read protocol #1005)Net diff vs main is ~+1500 insertions / ~+1100 deletions across 66 files (down from the original PR's +9951/-567 once the vendored bundle is removed).
Original review history
graphite-base/988)Layer 4 of 4 (final layer).