docs(skills): clarify who runs the multi-scene dispatch pipeline#448
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vanceingalls wants to merge 2 commits intofeat/visual-style-promptfrom
Open
docs(skills): clarify who runs the multi-scene dispatch pipeline#448vanceingalls wants to merge 2 commits intofeat/visual-style-promptfrom
vanceingalls wants to merge 2 commits intofeat/visual-style-promptfrom
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The parallel fan-out in Phase 1 and Phase 2b requires the Agent/Task tool, which in Claude Code is only available to the top-level conversation agent. Dispatched subagents cannot spawn further subagents, so they can't drive the parallel pipeline. Add guidance in SKILL.md and references/multi-scene.md: - Top-level agent: run the full parallel pipeline - Nested subagent: author fragments sequentially, still run through the assembler and lint gates, note the constraint in the final report This surfaced in eval runs where the skill was invoked from a nested general-purpose subagent and the multi-scene dispatch silently fell back to serial authoring with no indication to the caller. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Single-pass authoring under-decorates when a composition has more than one scene. The eval run showed p1 branch (3 scenes, single-pass with expansion) regressing vs main on background-layer density — the authoring agent followed the expansion's scene-element list literally and omitted the house-style atmosphere stack (ghost type, radial glow, framing rules). Giving each scene its own subagent via the multi-scene pipeline keeps per-scene density and decoration consistent, because each fragment agent reads house-style.md and applies "2–5 decoratives per scene" to its one scene without competing for context. The threshold is now "2 or more scenes". Single-pass is reserved for true one-scene compositions (title cards, standalone overlays). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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This was referenced Apr 23, 2026
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