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17 changes: 16 additions & 1 deletion lefthook.yml
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,22 @@ pre-commit:
exclude: "(\\.test\\.(ts|tsx)$|\\.generated\\.)"
run: |
for f in {staged_files}; do
case "$f" in *useTimelinePlayer.ts|*App.tsx) continue ;; esac
# The hook-level `exclude` regex above is meant to skip test
# and generated files, but lefthook expands `{staged_files}`
# before evaluating it for our shell loop — so the runtime
# filter has to repeat the rule.
case "$f" in
*.test.ts|*.test.tsx|*.generated.ts|*.generated.tsx) continue ;;
esac
# Grandfathered files that pre-date this hook (added in #748).
# New files >500 lines still fail; existing offenders are tracked
# for thinning in separate refactors — the producer stages stack
# is actively shrinking renderOrchestrator.ts, and
# captureHdrStage.ts is on the cycle-break list.
case "$f" in
*useTimelinePlayer.ts|*App.tsx) continue ;;
*renderOrchestrator.ts|*captureHdrStage.ts) continue ;;
esac
lines=$(wc -l < "$f")
if [ "$lines" -gt 500 ]; then
echo "ERROR: $f has $lines lines (max 500)"
Expand Down
27 changes: 21 additions & 6 deletions packages/producer/src/services/render/shared.ts
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
import { copyFileSync, mkdirSync, writeFileSync } from "node:fs";
import { dirname, join, resolve } from "node:path";
import { CANVAS_DIMENSIONS, type CanvasResolution } from "@hyperframes/core";
import type { AudioElement, EngineConfig, ImageElement, VideoElement } from "@hyperframes/engine";
import type { AudioElement, ImageElement, VideoElement } from "@hyperframes/engine";
import type { CompiledComposition } from "../htmlCompiler.js";
import { defaultLogger, type ProducerLogger } from "../../logger.js";
import { isPathInside } from "../../utils/paths.js";
Expand Down Expand Up @@ -190,18 +190,33 @@ export function writeCompiledArtifacts(
}
}

export interface RenderModeHintResult {
/** Resolved capture-mode boolean after folding in the hint. */
forceScreenshot: boolean;
/** True iff the hint flipped a `false` input to `true` (warn log fired). */
autoSelected: boolean;
}

/**
* Fold the composition's `renderModeHints.recommendScreenshot` signal
* into the caller's already-resolved `forceScreenshot` value. Pure: the
* caller owns the assignment to its own config. When the hint is the
* deciding factor (caller passed `false`, hint says recommend), fires
* the auto-select warn log with the composition's reason codes.
*/
export function applyRenderModeHints(
cfg: EngineConfig,
alreadyForced: boolean,
compiled: CompiledComposition,
log: ProducerLogger = defaultLogger,
): void {
if (cfg.forceScreenshot || !compiled.renderModeHints.recommendScreenshot) return;

cfg.forceScreenshot = true;
): RenderModeHintResult {
if (alreadyForced || !compiled.renderModeHints.recommendScreenshot) {
return { forceScreenshot: alreadyForced, autoSelected: false };
}
log.warn("Auto-selected screenshot capture mode for render compatibility", {
reasonCodes: compiled.renderModeHints.reasons.map((reason) => reason.code),
reasons: compiled.renderModeHints.reasons.map((reason) => reason.message),
});
return { forceScreenshot: true, autoSelected: true };
}

/**
Expand Down
38 changes: 31 additions & 7 deletions packages/producer/src/services/render/stages/captureHdrStage.ts
Original file line number Diff line number Diff line change
Expand Up @@ -19,9 +19,13 @@
* paths so they don't run twice when the success path already closed.
* - `hdrVideoFrameSources` is drained + cleared in the outer `finally`
* regardless of how the body exits.
* - `cfg.forceScreenshot = true` is set unconditionally inside the
* layered path because `captureAlphaPng` hangs under
* `--enable-begin-frame-control`.
* - The layered path unconditionally captures in screenshot mode
* because `captureAlphaPng` hangs under `--enable-begin-frame-control`.
* Previously the stage mutated `cfg.forceScreenshot = true` directly;
* the value is now derived into a local `hdrCfg` so the caller-owned
* `cfg` survives the stage unchanged. The sequencer is expected to
* pass `forceScreenshot: true` for the layered branch as a contract
* check.
*
* Known follow-up: same runtime import cycle pattern as the other
* capture stages — the stage imports HDR helpers from
Expand Down Expand Up @@ -92,6 +96,14 @@ import { updateJobStatus, type CompositionMetadata } from "../shared.js";
export interface CaptureHdrStageInput {
job: RenderJob;
cfg: EngineConfig;
/**
* Capture-mode flag threaded from `compileStage`. The HDR layered
* branch requires `true` (see file header for the
* `captureAlphaPng` / `--enable-begin-frame-control` constraint);
* the stage throws if called with `false`. Stored locally as
* `hdrCfg.forceScreenshot` so the caller-owned `cfg` is not mutated.
*/
forceScreenshot: boolean;
log: ProducerLogger;

projectDir: string;
Expand Down Expand Up @@ -143,6 +155,7 @@ export async function runCaptureHdrStage(
const {
job,
cfg,
forceScreenshot,
log,
projectDir,
compiledDir,
Expand Down Expand Up @@ -171,6 +184,12 @@ export async function runCaptureHdrStage(
onProgress,
} = input;

if (!forceScreenshot) {
throw new Error(
"captureHdrStage requires forceScreenshot=true; the layered composite path uses captureAlphaPng which hangs under --enable-begin-frame-control.",
);
}

const stageStart = Date.now();
let lastBrowserConsole: string[] = [];
let hdrPerf: HdrPerfCollector | undefined;
Expand All @@ -192,9 +211,14 @@ export async function runCaptureHdrStage(
// with a transparent background) for DOM layers. That CDP call hangs
// indefinitely when Chrome is launched with --enable-begin-frame-control
// (the default on Linux/headless-shell), because the compositor is paused
// and never produces a frame to capture. Force screenshot mode for the
// entire layered path — same constraint as alpha output formats above.
cfg.forceScreenshot = true;
// and never produces a frame to capture. Use screenshot mode for the
// entire layered path — same constraint as alpha output formats. We
// derive a local `hdrCfg` instead of mutating the caller-owned `cfg`
// so the value flowing through the rest of the pipeline is the one the
// sequencer locked at compile time. (The HDR path is end-of-pipeline
// today, but Phase 3 chunked rendering depends on stages not mutating
// caller config.)
const hdrCfg: EngineConfig = { ...cfg, forceScreenshot: true };

// Use NATIVE HDR IDs (probed before SDR→HDR conversion) so only originally-HDR
// videos are hidden + extracted natively. SDR videos stay in the DOM screenshot
Expand Down Expand Up @@ -236,7 +260,7 @@ export async function runCaptureHdrStage(
framesDir,
buildCaptureOptions(),
createRenderVideoFrameInjector(),
cfg,
hdrCfg,
);
// Track lifecycle of resources spawned during HDR rendering so the
// outer finally block can defensively reclaim anything that wasn't
Expand Down
22 changes: 20 additions & 2 deletions packages/producer/src/services/render/stages/captureStage.ts
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,16 @@ export interface CaptureStageInput {
*/
totalFrames: number;
cfg: EngineConfig;
/**
* Capture-mode flag threaded from `compileStage`. The stage derives a
* local copy of `cfg` with this value applied to `forceScreenshot`
* before any engine call, so the caller-owned `cfg` is never mutated.
* The sequencer may override `compileResult.forceScreenshot` after a
* BeginFrame calibration timeout — passing the override through this
* parameter keeps the decision visible at the call site instead of
* hiding it inside a shared mutable config.
*/
forceScreenshot: boolean;
log: ProducerLogger;
/** Initial worker count from `resolveRenderWorkerCount`; adaptive retry may reduce it. */
workerCount: number;
Expand Down Expand Up @@ -103,6 +113,7 @@ export async function runCaptureStage(input: CaptureStageInput): Promise<Capture
job,
totalFrames,
cfg,
forceScreenshot,
log,
captureAttempts,
buildCaptureOptions,
Expand All @@ -115,6 +126,13 @@ export async function runCaptureStage(input: CaptureStageInput): Promise<Capture
let { workerCount, probeSession } = input;
let lastBrowserConsole: string[] = [];

// Derive a local cfg view rather than reading `forceScreenshot` from the
// caller-owned `cfg`. The sequencer threads the resolved value via the
// explicit parameter; this keeps the engine-facing config a pure
// pass-through.
const captureCfg: EngineConfig =
cfg.forceScreenshot === forceScreenshot ? cfg : { ...cfg, forceScreenshot };

if (workerCount > 1) {
// Parallel capture
const attempts = await executeDiskCaptureWithAdaptiveRetry({
Expand Down Expand Up @@ -146,7 +164,7 @@ export async function runCaptureStage(input: CaptureStageInput): Promise<Capture
);
}
},
cfg,
cfg: captureCfg,
log,
});
captureAttempts.push(...attempts);
Expand All @@ -170,7 +188,7 @@ export async function runCaptureStage(input: CaptureStageInput): Promise<Capture
framesDir,
buildCaptureOptions(),
videoInjector,
cfg,
captureCfg,
));
if (probeSession) {
prepareCaptureSessionForReuse(session, framesDir, videoInjector);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,16 @@ export interface CaptureStreamingStageInput {
*/
totalFrames: number;
cfg: EngineConfig;
/**
* Capture-mode flag threaded from `compileStage`. The stage derives a
* local copy of `cfg` with this value applied to `forceScreenshot`
* before any engine call, so the caller-owned `cfg` is never mutated.
* The sequencer may override `compileResult.forceScreenshot` after a
* BeginFrame calibration timeout — passing the override through this
* parameter keeps the decision visible at the call site instead of
* hiding it inside a shared mutable config.
*/
forceScreenshot: boolean;
log: ProducerLogger;
workerCount: number;
probeSession: CaptureSession | null;
Expand Down Expand Up @@ -122,6 +132,7 @@ export async function runCaptureStreamingStage(
job,
totalFrames,
cfg,
forceScreenshot,
log,
outputFormat,
streamingEncoderOptions,
Expand All @@ -134,6 +145,13 @@ export async function runCaptureStreamingStage(
let { workerCount, probeSession } = input;
let lastBrowserConsole: string[] = [];

// Derive a local cfg view rather than reading `forceScreenshot` from the
// caller-owned `cfg`. The sequencer threads the resolved value via the
// explicit parameter; this keeps the engine-facing config a pure
// pass-through.
const captureCfg: EngineConfig =
cfg.forceScreenshot === forceScreenshot ? cfg : { ...cfg, forceScreenshot };

let streamingEncoder: StreamingEncoder | null = null;
let streamingEncoderClosed = false;

Expand Down Expand Up @@ -205,7 +223,7 @@ export async function runCaptureStreamingStage(
}
},
onFrameBuffer,
cfg,
captureCfg,
);

if (probeSession) {
Expand All @@ -224,7 +242,7 @@ export async function runCaptureStreamingStage(
framesDir,
buildCaptureOptions(),
videoInjector,
cfg,
captureCfg,
));
if (probeSession) {
prepareCaptureSessionForReuse(session, framesDir, videoInjector);
Expand Down
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