fix(core): ceil timeline payload duration to match render frames#977
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What
Change runtime timeline payload duration frame calculation from rounding to ceiling.
Why
Render probe computes total frames with
ceil(duration * fps). The timeline payload usedround(duration * fps), so fractional durations like1.01s @ 30fpscould report 30 frames while render captures 31 frames.How
Use ceiling when converting the playable timeline duration to
durationInFrames, matching render frame count semantics.Test plan