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Team 2: Sinister Rally Racing

Map/Package Assets: https://www.dropbox.com/sh/p8lcb3a98g1fswc/mpvQZegzDu

Map Updates

03/12/2014 - hfazal

Completed Map (Checkpoints will be added programmatically). To see boost-pads, the customized UTVehicleBoostPad.uc is required)

03/07/2014 - hfazal

Added Item Boxes, Boost Pads (Not visible yet). Stuff left:

  • Checkpoints
  • Speed Boost-pads (Visibility)
  • General Polish

03/05/2014 - hfazal

Created a low poly fence applied it around the map, added the Kismet items in the tunnel (instead of the tunnel rotating). Stuff left:

  • Item Boxes
  • Checkpoints
  • Speed Boost-pads
  • General Polish

02/28/2014 - hfazal

Updated a ton of stuff on the map. Very little stuff left:

  • Item Boxes
  • Checkpoints
  • General Polish
  • Speed Boost-pads
  • Walls along the side of the map
  • Kismet moving items in tunnel

02/27/2014 - hfazal

Updated a ton of stuff on the map. Stuff left:

  • Item Boxes
  • Checkpoints
  • Palm Tree Mesh for Islands
  • Ramp
  • Ice Bridge
  • Rotating Tunnel
  • General Polish
  • Speed Boost-pads
  • Walls along the side of the map
  • Kismet moving items in tunnel

Map is due March 14th

Keep the Map.udk and Team2Package.upk files up-to-date in that dropbox link!

Load the Map/Package in UDK:

  1. Open UDK Editor, don't open the Map. It'll break references if you open the map before step 2.

  2. Go to the Content Browser, choose open (near the bottom left of the window near the import button) and select the Team2Package.upk

  3. Once imported you can open the map.

When adding assets, make sure you add them to the Team2Package, and if they're part of a collection, use a Grouping. Its a pain to add them to the package after the fact, so do it right from the start.

Save the Map/Pacakge:

  1. In the Content Browser, right-click the package and save it

  2. Save the map (via the File Menu, this will take a while)

  3. Upload both files to that same dropbox link

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Sinister Rally Racing - Final Project for UDK Game Dev

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