Map/Package Assets: https://www.dropbox.com/sh/p8lcb3a98g1fswc/mpvQZegzDu
Map Updates
03/12/2014 - hfazal
Completed Map (Checkpoints will be added programmatically). To see boost-pads, the customized UTVehicleBoostPad.uc is required)
03/07/2014 - hfazal
Added Item Boxes, Boost Pads (Not visible yet). Stuff left:
- Checkpoints
- Speed Boost-pads (Visibility)
- General Polish
03/05/2014 - hfazal
Created a low poly fence applied it around the map, added the Kismet items in the tunnel (instead of the tunnel rotating). Stuff left:
- Item Boxes
- Checkpoints
- Speed Boost-pads
- General Polish
02/28/2014 - hfazal
Updated a ton of stuff on the map. Very little stuff left:
- Item Boxes
- Checkpoints
- General Polish
- Speed Boost-pads
- Walls along the side of the map
- Kismet moving items in tunnel
02/27/2014 - hfazal
Updated a ton of stuff on the map. Stuff left:
- Item Boxes
- Checkpoints
- Palm Tree Mesh for Islands
- Ramp
- Ice Bridge
- Rotating Tunnel
- General Polish
- Speed Boost-pads
- Walls along the side of the map
- Kismet moving items in tunnel
Map is due March 14th
Keep the Map.udk and Team2Package.upk files up-to-date in that dropbox link!
Load the Map/Package in UDK:
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Open UDK Editor, don't open the Map. It'll break references if you open the map before step 2.
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Go to the Content Browser, choose open (near the bottom left of the window near the import button) and select the Team2Package.upk
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Once imported you can open the map.
When adding assets, make sure you add them to the Team2Package, and if they're part of a collection, use a Grouping. Its a pain to add them to the package after the fact, so do it right from the start.
Save the Map/Pacakge:
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In the Content Browser, right-click the package and save it
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Save the map (via the File Menu, this will take a while)
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Upload both files to that same dropbox link