Created TOS (Terms of Service / Términos del Servicio) (markdown)
Created P2W (Pay to Win / Pagar para Ganar) (markdown)
Created FOMO (Fear Of Missing Out / Miedo a Quedarse Afuera) (markdown)
Created Ciclo de vida del producto (markdown)
Updated FODA (Fortalezas, Oportunidades, Debilidades, Amenazas SWOT) (markdown)
Created FODA (Fortalezas, Oportunidades, Debilidades, Amenazas / SWOT) (markdown)
Created ROAS (Return on Advertising Spend / Retorno de la Inversión Publicitaria) (markdown)
Created Rewarded Ad o Rewarded Video (Video Recompensado) (markdown)
Created Publisher (Editora de Videojuegos) (markdown)
Created Playable Ad (Anuncio Jugable) (markdown)
Created Pay-Off Matrix (Matriz de Pagos) (markdown)
Created One Pager (markdown)
Created Microtransacciones (MTX) (markdown)
Created Metagame / Meta (markdown)
Updated MDA (Mechanics, Dynamics, Aesthetics Mecánicas, Dinámicas, Estética) (markdown)
Created MDA (Mechanics, Dynamics, Aesthetics / Mecánicas, Dinámicas, Estética) (markdown)
Created MAU (Monthly Active Users / Usuarios Activos Mensuales) (markdown)
Created LTV (Lifetime Value / Valor de Vida del Usuario) (markdown)
Created Lore (markdown)
Created KPI (Key Performance Indicator / Indicador Clave de Desempeño) (markdown)
Created Juicy Design (Diseño Jugoso / Juiciness) (markdown)
Created Intersticial (Interstitial Ad) (markdown)
Created IGA Estático (In-Game Advertising Estático) (markdown)
Created IGA Dinámico (In-Game Advertising Dinámico) (markdown)
Created IAP (In-App Purchases / Compras In-Game) (markdown)
Created High Concept (markdown)
Created Hardcore Gamer (markdown)
Created Gamificación (Gamification) (markdown)
Created CTR (Click-Through Rate / Tasa de Clics) (markdown)