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History / 3D and 2D Visualization

Revisions

  • Wiki: drop stale 'Last updated for PadForge 3.2.0' footers (22 pages) Every page on the wiki carried a '*Last updated for PadForge X.Y.Z.*' italicized footer hard-coded to 3.2.0. With 3.3.0 shipped, those footers become a lie on every page that wasn't actually re-audited for the new version — bumping them to 3.3.0 wholesale would just swap one lie for another since most pages haven't been touched since 3.2.0. Removing the footer entirely: git history of each page is the honest source of truth for currency. Wiki contributors who need to know whether a section reflects the latest behavior can read the page's commit log; no in-page label needed.

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Pass 7/25: rebuild Related-pages sections on Adaptive-Triggers, 3D-and-2D-Visualization, Lighting The earlier Related-pages normalization script collapsed lines like '- [[Force Feedback]] and [[Trigger Deadzones]]: tuning the body rumble and trigger floor' into '- [[Force Feedback]]: [[Trigger Deadzones]].' because it treated the first colon as the description separator. Each affected line now has a real description and links break out into separate bullets when they describe distinct pages.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Pass 2/25: italic hook consistency, Related pages normalization, em-dash sweep - Italicized hook line on 12 user-facing pages that had plain hooks (Stick-Deadzones, Trigger-Deadzones, Force-Feedback, Adaptive-Triggers, Lighting, Devices, DSU-Motion-Server, Web-Controller, Settings, Driver-Management, Input-Precision, 3D-and-2D-Visualization) and Troubleshooting. - Normalized Related-pages bullet formatting across 16 user-facing pages to one convention: '- [[Page]]: lowercase description.' - Home.md: cut filler 'long list of smaller wins' from the 3.2 intro paragraph; replaced em-dash pseudo-colon with a period; converted em-dash pseudo-colon in Gyro motion bindings bullet. - Controller-Slots.md: Open-a-slot tab list now reflects 3.2 reality (Gyro tab, Adaptive Triggers and Lighting on PS slots, Impulse Triggers on Xbox + PS). Related pages expanded to link the new pages. - Devices.md and Impulse-Triggers.md: em-dash pseudo-colons converted to periods.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Wiki rewrite: simple-English voice across all user-facing pages Rewrites 18 user-facing pages and adds hooks to 7 dev-deep-dive pages. Each user-facing page now opens with H1 then a one-sentence hook, strips banned vocabulary, replaces em-dash pseudo-colons with periods, and ends with a version marker. User-facing rewrites - Installation, Dashboard, Controller-Slots, Button-and-Axis-Mappings - Stick-Deadzones, Trigger-Deadzones, Force-Feedback, Adaptive-Triggers, Lighting - Macros, Profiles, Devices, DSU-Motion-Server, Web-Controller - Settings, Driver-Management, Input-Precision, Troubleshooting - 3D-and-2D-Visualization New 3.2 content woven into Force-Feedback (Impulse Triggers, Audio Bass Trigger Rumble, Constant Trigger Force) using actual in-app labels from Strings.resx. Profiles documents the new Toggle Virtual Controllers Disabled shortcut mode. Settings notes the stable-across-language-switch fix. DSU Motion Server covers the Gyro Aim Engage picker subtitle. Dev-deep-dive hooks added - Input-Pipeline, Settings-and-Serialization, ViewModels, XAML-Views, Engine-Library

    @hifihedgehog hifihedgehog committed May 20, 2026
  • v3.1.4: refresh screenshots + Xbox Series Share + per-profile asset notes

    @hifihedgehog hifihedgehog committed May 10, 2026
  • Lighting tab reset buttons + v3 terminology sweep Refreshes pad-lighting screenshot to capture the four new reset buttons (Lightbar Mode, LED Brightness, Player Pattern, Mute LED Mode) plus the rest of the slot-0 PadPage tabs and slot-type config bars against the post-deploy build. Wiki prose: drops residual v2 phrasing (ExtendedConfig.IsGamepadPreset, DualShock4 / Xbox 360 enum names, "Microsoft" / "Sony") and routes through the v3 OutputType / VirtualControllerType vocabulary instead.

    @hifihedgehog hifihedgehog committed May 4, 2026
  • Wiki sync: drag-reorder rebuild logic + DS4/Microsoft identifier renames User-facing: documents the profile-aware drag-reorder behavior on the Dashboard. Active controllers in a group constitute their own ordering; the kernel rebuild fires only when an active VC's relative position to other actives changes such that a profile mismatch results. - Controller-Slots: new "What rebuilds on reorder" subsection. - Dashboard: drag-reorder paragraph extended with one-sentence summary. - 3D-and-2D-Visualization, Devices, Profiles, Macros, Troubleshooting: residual Xbox 360 / DualShock 4 family-name leakage replaced with Xbox / PlayStation in user-visible prose. Web-controller layout slugs and specific HM profile names left as-is. Dev pages: reflects the v2-era identifier renames in code that landed in 005ef8e + dc5b9fd: - Architecture-Overview, Settings-and-Serialization, Virtual-Controllers: MaxDS4Slots -> MaxPlayStationSlots. - ViewModels, XAML-Views: DS4Count -> PlayStationCount. - Services-Layer: rewrote SwapSlots / MoveSlot entries + added a new RebuildKernelOrderAfterReorder subsection covering the simplified single-pass live-subsequence comparison (replacing the older ShouldRebuildKernelOrder predicate). Also corrected a stale Xbox360 enum default in the CreateSlot row to Microsoft (the actual preserved enum identifier). - Input-Pipeline: cross-reference added to the Services-Layer reorder section since kernel-allocation rebuild lives in InputService. Preserved: VirtualControllerType.Microsoft enum value, MaxXbox360Slots constant, [XmlArray("MicrosoftSlotOrder")] attribute string, web layout slugs, ControllerModelDS4 / ControllerModelXbox360 class names, asset folder paths, HM JSON vendor "Microsoft"/"Sony" filter strings, all genuine Microsoft.Win32 / Microsoft.Windows.Devices.Midi2 / registry references.

    @hifihedgehog hifihedgehog committed Apr 28, 2026
  • Deep v3 resync: vJoy purge, Microsoft→Xbox terminology, current features Sweep residual v2 vJoy / ViGEmBus content out of user-facing pages and replace stale dev-page class names with the v3 unified HIDMaestro pipeline. Restore correct family-name terminology (Xbox / PlayStation / Extended, not Microsoft / Sony — those enum identifiers exist purely for v2 PadForge.xml back-compat per the in-source enum comment). User-facing pages (Home, Dashboard, Controller-Slots, Devices, Settings, Driver-Management, Troubleshooting, Force-Feedback, Web-Controller, 3D-and-2D-Visualization, 2D-Overlay-System, Installation, Stick-Deadzones, Trigger-Deadzones, Input-Precision): - vJoy slot type, "vJoy driver limit", and vJoy install steps removed - Troubleshooting: "vJoy Phantom Controllers" section deleted (v2 N²-bug, doesn't exist in HIDMaestro), other vJoy sections rewritten for HM - Force-Feedback: HID PID 1.0 framing for Extended; new Sony Report 0x01 rumble passthrough section - 3D-and-2D-Visualization: PlayStation touchpad preview (live finger spheres) and click-to-map TouchpadClick documented - 2D-Overlay-System: touchpad highlight visual spec (sampled colors) - Web-Controller: DS4 layout button-11 collapse for TouchpadClick Dev pages (Architecture-Overview, Engine-Library, Build-and-Publish, HIDMaestro-Deep-Dive, Input-Pipeline, SDL3-Integration, Services-Layer, Settings-and-Serialization, Driver-Installation-Internals, ViewModels, XAML-Views, Virtual-Controllers, Button-and-Axis-Mappings): - Stale Xbox360VirtualController / DS4VirtualController / ExtendedVirtualController / VJoyRawState references replaced with the v3 unified HMaestroVirtualController + ExtendedRawState - Step 5 prose updated to HMContext.SubmitState / SubmitRawReport with Sony Report 0x01 passthrough - HIDMaestro-Deep-Dive: HM 1.1.x → 1.2.0 - Services-Layer: false claim that Extended slots reset to "Microsoft (Xbox 360) gamepad preset" replaced with the actual behavior (ProfileId = GetDefaultProfileId(type), Custom "PadForge Game Controller" for Extended) - Three broken [[vJoy Deep Dive]] links retargeted to [[HIDMaestro Deep Dive]] - Virtual-Controllers gets a top-of-page editor's note flagging it for a full hand-rewrite (the deep sections still describe deleted v2 classes) Microsoft references kept where they are real: NuGet package Microsoft.Windows.Devices.Midi2, registry paths under SOFTWARE\Microsoft\, ".NET runtime download from Microsoft", literal VirtualControllerType.Microsoft enum-value citations, MaxXbox360Slots constant name (preserved from v2), [XmlEnum("Sony")] attribute string, OpenXInput Microsoft-trademark disclaimer.

    @hifihedgehog hifihedgehog committed Apr 27, 2026
  • Sweep em-dash pseudo-colons across developer reference pages

    @hifihedgehog hifihedgehog committed Apr 18, 2026
  • Standardize "dead zone" spelling to "deadzone" per Microsoft convention Rename Stick-Dead-Zones.md → Stick-Deadzones.md and Trigger-Dead-Zones.md → Trigger-Deadzones.md. Update all wiki content and internal links to use one-word "deadzone" spelling. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Apr 12, 2026
  • Fix all wiki image references from .jpg to .png

    @hifihedgehog hifihedgehog committed Mar 21, 2026
  • Wiki sync: per-mapping dead zone, BLE HidHide, async enumeration, UI polish 16 pages updated across 7 parallel agents: - Button-and-Axis-Mappings: source dropdown raw buttons, clear resets DZ - Input-Pipeline: async Raw Input, MapToButtonPressed params, half-axis math - Settings-and-Serialization: MappingDeadZones dict, DeviceObjects serialized - Engine-Library: raw button count, DeviceObjects, FindInstanceIdsByVidPid BLE - Dashboard: TypeSwitchButton, driver gating, red stopped indicators, drag fix - Home: feature highlights updated - XAML-Views: branding bar, SyncBarBackgrounds, theme-aware brushes - Architecture-Overview: branding bar, async enumeration, stable 1000 Hz - Services-Layer: async enumeration, offline dropdowns, popup dismiss - Driver-Installation-Internals: removed methods, merge-based cache - Controller-Slots, ViewModels, Force-Feedback, Troubleshooting, SDL3-Integration, 3D-and-2D-Visualization: targeted updates - All 25 screenshots refreshed

    @hifihedgehog hifihedgehog committed Mar 21, 2026
  • Fix em dash spacing: space-emdash-nospace → space-emdash-space Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Fix remaining prose -- to em dashes in Home.md and 3D-and-2D-Visualization.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Wave 5: Visual overhaul, second polish, cross-page consistency, TOCs, diagrams Home.md: Hero section with centered about.jpg, "New in this release" callout, 6 themed sub-sections, Unicode symbols, verb-led descriptions. Visual: 3 unused dropdown screenshots added to Sticks/Triggers pages. TOCs added to 5 long dev docs. 3 new Mermaid diagrams (save/load flow, class relationships, device discovery). Cross-page consistency (user + dev): Bidirectional Related Pages across all 31 pages (94 dev cross-links, 60+ user cross-links). Feature naming standardized ("Force Raw Joystick Mode", "DualShock 4", "DirectInput (vJoy)"). Setting names matched to UI labels. 9 screenshot alt texts made descriptive. Dev doc links removed from user pages. Second polish (all pages): 200+ edits tightening prose, removing AI voice ("robust", "This ensures", "you can"), standardizing See Also sections, cutting filler. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Numeric accuracy sweep: 18 agents verified every number against source code Fixes found by accuracy agents: - Virtual-Controllers: Xbox/DS4 max instances 4→16 (3 locations), 5 Gamepad button bit values corrected (A=0x1000, B=0x2000, X=0x4000, Y=0x8000, GUIDE=0x0400) - Controller-Slots: per-type limit reasons now explain XInput 4-slot visibility vs ViGEm 16-slot creation, SDL/DirectInput see all 16 - Input-Pipeline: VJoyRawState axes "up to 16" → "up to 8" - 3D-and-2D-Visualization + Button-and-Axis-Mappings: triggers "up to 4" → "up to 8" (MaxAxes=8, sticks consume 2 each) - Dashboard: Xbox/DS4 per-type limits 4→16 - Build-and-Publish: removed phantom LICENSE.txt from publish output - SDL3-Integration: added missing padding fields to SDL_HapticCondition and SDL_HapticRamp structs - ViewModels: DeadZoneShape.ScaledRadial=2 not 0, tab order corrected, ViewModelBase code snippet fixed - Engine-Library: mouse button order L,R,M → L,M,R - Driver-Installation-Internals: removed phantom EnsureWhitelisted, added 4 missing HidHide API methods - 2D-Overlay: schematic line count 795→794 - 3D-Model: torus offset 0.4→0.8mm Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Professional polish: proper typography, concise writing, 33 agents Replace all 590+ double-hyphen (--) instances with proper em dashes (—) and en dashes (–) for numeric ranges. Remaining -- only inside code blocks. Rewrite every page for professional conciseness: - Simple English, short sentences, active voice - Prose converted to tables and bullet lists - Filler words and AI-tell phrases eliminated - Parallel structure in descriptions - Every section scannable in seconds Net result: 632 fewer lines across 32 files while preserving all detail. Verified: 0 broken cross-references, all 9 Mermaid diagrams valid, all 21 image references valid, README fully synchronized. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Comprehensive wiki rewrite: 22 agents, 2M+ tokens, all 31 pages improved Every wiki page deeply rewritten by dedicated agents that read full source files (not commit history). Total: ~2 million input tokens across 22 agents. User guide pages (17): - Home: all 32 descriptions rewritten with specific subsection details - Force-Feedback: motor physics, pipeline flow, haptic/condition/audio sections - Macros: 12 action type subsections, 6 practical recipes, fire mode guide - Devices: card layout, raw input viz, GUID persistence, 7 troubleshooting items - Stick-Dead-Zones: per-shape subsections, anti-DZ tuning, 5 genre recommendations - Trigger-Dead-Zones: floor/ceiling examples, 4 genre recommendations - Controller-Slots: "What Is a Slot?", type decision table, limits, reordering - Dashboard: engine states, VC card anatomy, power icon color table - Settings: per-setting guidance, driver comparison table, auto-save behavior - Button-and-Axis-Mappings: source dropdown, descriptor names, mapping tips - Profiles: pipe-separated exe format, 4 practical examples - DSU-Motion-Server: emulator table, sensor requirements, setup guides - Web-Controller: step-by-step setup, network requirements, latency expectations - Installation: Quick Start, auto-elevation, first-launch walkthrough - Driver-Management: graceful degradation, compatibility matrix, troubleshooting - Troubleshooting: 10 new scenarios, Quick Reference 18→33 entries - 3D-and-2D-Visualization: view selection table, MIDI preview, touch tips Developer reference pages (14): - Architecture-Overview: verified project layout, Key Design Decisions, threading - Input-Pipeline: 1538 lines, 3-thread Mermaid, dead zone algorithms, thread safety - Services-Layer: rewritten from scratch, 25+ method table, 5 interaction flows - ViewModels: 1559 lines, all 14 ViewModel classes, 70+ PadSetting properties - Engine-Library: 1811 lines, 31 types, full SDL3 P/Invoke reference - Settings-and-Serialization: 73 CopyablePropertyNames, save/load flowcharts - XAML-Views: layout trees, binding tables, 11 styles, UI Automation IDs - Virtual-Controllers: Mermaid type hierarchy, per-VC axis/button tables - SDL3-Integration: 1133 lines, enumeration flow, rumble, haptic, custom mappings - Build-and-Publish: all build modes, CI/CD, versioning, local NuGet - vJoy-Deep-Dive: HID descriptors, FFB, device lifecycle, restart strategies - Driver-Installation-Internals: Mermaid flowcharts, SetupAPI P/Invoke, registry - DSU-Protocol-Implementation: corrected byte offsets, sequence diagrams, CRC32 - 2D-Overlay-System: MIDI preview, verified file counts, flash timer corrected - 3D-Model-System: material system, coordinate transforms, touch gestures Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Convert all wiki images from PNG to JPG, update all references Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 15, 2026
  • Add missing screenshot references to wiki pages - Controller-Slots: add-controller popup, MIDI config, vJoy config + schematic - 3D-and-2D-Visualization: KBM keyboard+mouse preview - Settings: HidHide whitelist, driver management sections - Web-Controller: landing page and gamepad controller screenshots - Home: About page screenshot - Driver-Management: use settings-drivers.png instead of generic settings.png Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 13, 2026
  • Sync wiki with v2-dev: KBM, MIDI switcher, sensitivity curves, dead zones, screenshots - 23 wiki pages updated (+823 lines) covering KBM virtual controller, MIDI type switcher, sensitivity curves, dead zone shapes, 3-tier polling timer, auto-idle engine, HidHide whitelist - 21 screenshots retaken/added: all pages, all 4 slot types (Xbox360, KBM, vJoy, MIDI), MIDI piano keys, KBM keyboard+mouse preview, vJoy config bar + schematic - New screenshots: pad-kbm-preview, pad-midi-configbar, pad-vjoy-configbar, pad-vjoy-schematic, settings-hidhide - Strict content boundary enforcement: zero developer jargon in user guide pages Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 13, 2026
  • Update wiki: add System Volume macro, clarify 3D touch gestures, add MarqueeBehavior - Macros.md: Add System Volume action type to table - Input-Pipeline.md: Add SystemVolume to MacroActionType enum - Architecture-Overview.md: Add MarqueeBehavior.cs to Common/ listing - 3D-and-2D-Visualization.md: Clarify touch gesture descriptions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 7, 2026
  • Replace double dashes with em dashes in all wiki pages

    @hifihedgehog hifihedgehog committed Mar 6, 2026
  • Enforce content boundary: move dev details from user guide to dev reference - Web-Controller.md: remove Technical Details section (HTTP routes, WebSocket protocol, image cache, WebControllerDevice class, frontend assets) - 3D-and-2D-Visualization.md: remove HelixToolkit implementation note - Macros.md: remove WH_KEYBOARD_LL/WH_MOUSE_LL hook details - Devices.md: remove Windows hook API references - Services-Layer.md: add HTTP routes, WebSocket protocol, MaxClients, WebControllerDevice properties, frontend assets to WebControllerServer section - 3D-Model-System.md: update mouse controls (left=rotate, right=pan), add left-drag fields, update event handler table Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 6, 2026
  • Update 3D view navigation: left-click rotates, right-click pans Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 6, 2026
  • Comprehensive wiki update for v2.0.0-RC2 features Updated 17 pages covering all RC2 changes: - Web Controller: full technical docs (API routes, image cache, WebSocket protocol, MaxClients, frontend assets) - Dashboard/Settings: web controller configuration sections - Input Pipeline: center offset calibration in Step 3, consumed input merging in Step 2, vJoy presentation in Step 5 - Stick Dead Zones: calibration UI details, max range documentation - Virtual Controllers: vJoy presentation lifecycle, ordering fix, initializing indicator - vJoy Deep Dive: stale config leak fix, DLL namespace cache, config swap during reorder - Engine Library: WebControllerDevice, InputHookManager, PadSetting calibration fields, UserDevice hiding fields - ViewModels: web controller properties, StickConfigItem calibration, DeviceRowViewModel ForceRawMode - Settings/Serialization: web controller settings, stick calibration XML, input hiding XML - XAML Views: stick calibration UI, input hiding UI, web controller settings - SDL3 Integration: ForceRawMode documentation - 3D Visualization: touch gestures (pinch-to-zoom, two-finger pan) - Macros: consumed input behavior explanation - Button Mappings: calibration-aware preview, display consistency - Troubleshooting: force raw mode, web controller, stick drift entries - Architecture Overview: WebControllerDevice in engine Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 6, 2026
  • Update wiki for Web Controller, Force Raw Mode, stick calibration, and retake all screenshots - Add Web Controller page: getting started, layouts, touch controls, connection, rumble, technical details - Add Home.md entry for Web Controller - Update Devices: device detail pane (GUID/instance path marquee), Force Raw Joystick Mode, stick calibration - Update Stick Dead Zones: center offset calibration, max range per axis - Update Architecture Overview: WebControllerServer service, Web Controller Server Thread, WebAssets directory - Update Services Layer: WebControllerServer section, update service count to 7 - Update Build and Publish: WebAssets directory in project structure - Update Troubleshooting: buttons map to wrong outputs (force raw mode solution) - Update 3D Model System and 3D/2D Visualization for touch gesture details - Retake all 12 screenshots with latest UI Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 6, 2026
  • Note DirectInput custom controller limits across wiki Up to 8 axes (sticks and triggers combined), 128 buttons, and 4 POV hats in Controller-Slots, Button-and-Axis-Mappings, 3D-and-2D-Visualization, Stick-Dead-Zones, and Trigger-Dead-Zones. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 3, 2026
  • Emphasize DirectInput over vJoy in user-facing wiki pages Reframe custom controller descriptions to lead with "DirectInput" since most users think in terms of DirectInput joysticks/gamepads. Section headers changed from "vJoy Custom ..." to "Custom DirectInput ...". vJoy remains mentioned as the driver name where appropriate. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 3, 2026
  • Add screenshots, fix image refs, correct controller limits - Add automated capture script (capture.ps1) using UI Automation for reliable screenshot generation across DPI settings - Capture 13 screenshots: Dashboard, Profiles, Devices, 3D/2D controller views, Macros, Mappings, Sticks, Triggers, Force Feedback, Settings, About, Add Controller popup - Update all wiki pages to use local images/ references instead of external GitHub raw URLs - Fix controller slot limits: all types share global 16-slot cap (no per-type limit), add XInput 4-controller visibility note - Fix MaxPads references from 8 to 16 across documentation Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 3, 2026