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3D and 2D Visualization

hifihedgehog edited this page Mar 19, 2026 · 31 revisions

3D and 2D Visualization

The Controller tab shows a real-time visualization of every button press, stick movement, trigger pull, key press, and MIDI note. PadForge picks the view automatically based on virtual controller type.

Controller 3D View

Controller 2D View


Which View Is Shown

Controller Type Condition View 2D/3D Toggle
Xbox 360 Default 3D model Yes
Xbox 360 "Use 2D View" enabled 2D overlay Yes
DualShock 4 Default 3D model Yes
DualShock 4 "Use 2D View" enabled 2D overlay Yes
DirectInput Xbox 360 or DualShock 4 preset 3D or 2D (matches preset) Yes
DirectInput Custom preset Procedural schematic
Keyboard+Mouse Always Keyboard + mouse layout
MIDI Always Piano keyboard + CC sliders

When a view has no toggle, the button is hidden automatically.


3D Controller Model

A detailed 3D model rendered with HelixToolkit.WPF. Xbox 360 slots show the Xbox model; DualShock 4 slots show the DualShock 4 model; DirectInput slots with a gamepad preset show the matching model.

Navigation

Action Mouse Touch
Rotate Left-click + drag Single-finger drag
Zoom Scroll wheel Two-finger pinch
Pan Right-click + drag Two-finger drag
Reset View Button (top-right) Button (top-right)

Rotation is turntable-style: horizontal drag controls yaw, vertical drag controls pitch (clamped to +/-60 degrees). Sensitivity is 0.5 degrees per pixel.

Tip: Zoom in before using click-to-map so you can target small buttons accurately. Right-click drag to re-center after zooming. Click Reset View to snap back to the default angle.

Live Highlighting

Element Behavior
Buttons Swap to accent color when pressed. Multi-mesh buttons highlight together.
Thumbsticks Tilt proportionally to deflection. Ring blends toward accent color based on distance from center.
Triggers Rotate downward proportionally to pull depth. Material blends toward accent color (0--1).
D-Pad Active direction swaps to accent color.

Click-to-Map

Click any button, trigger, D-Pad direction, or stick ring to start recording a mapping. Press or move an input on your physical controller and PadForge assigns it. This is a quick alternative to the Button and Axis Mappings grid.

Stick ring quadrant detection —click position determines the axis:

Click Position Maps To
Center Stick button (L3/R3)
Right / Left X axis positive / negative
Top / Bottom Y axis negative / positive

Map All Flash

During "Map All" (from Button and Axis Mappings), outputs flash orange in sequence at 400 ms intervals. For stick axes, a directional arrow and quadrant wedge appear on the ring. The flash holds until the mapping is recorded, then advances.


2D View

Toggle between 3D and 2D with the view-mode button in the top-right corner of the Controller tab. The 2D view uses PNG overlays on a flat controller diagram and supports the same interactions: live highlighting, click-to-map, hover previews, and Map All flash.

Your choice persists across sessions.

Element Behavior
Sticks Slide to follow input (no tilt). Hovering shows a quadrant wedge indicating which axis a click would map.
Triggers Fill rises from the bottom as you pull. Zero = empty; full pull = solid highlight.
Buttons / D-Pad Same accent-color highlighting as the 3D view.

Tip: The 2D view is lighter on GPU. Use it on low-end hardware or if you prefer a flat diagram.


DirectInput Schematic

DirectInput slots using the Custom preset show a procedurally generated schematic instead of a controller model. The layout rebuilds when you change axis, button, or POV counts.

Element Appearance Max
Thumbsticks Crosshair circle with position dot. Each stick uses two axes (X + Y). 4
Triggers Vertical bar filling bottom-to-top. 8
POV hats Compass with rotating arrow. One POV is labeled "D-Pad"; extras are numbered. 4
Buttons Numbered circles in rows of 8, accent-filled when pressed. 128

Sticks and triggers share a pool of 8 axes.

Click-to-map, Map All flash, stick quadrant detection, and POV cardinal detection all work the same as in the 3D/2D views.

Tip: DirectInput slots using an Xbox 360 or DualShock 4 preset show the standard controller model with the 2D/3D toggle —switch to the Custom preset only when you need non-standard axis or button counts.


Keyboard+Mouse Preview

Keyboard+Mouse slots show a full ANSI QWERTY keyboard and mouse diagram. The 2D/3D toggle is hidden.

Element Description
Keyboard Full layout including numpad. Keys show labels, mapping tooltips, and accent highlighting when active.
LMB / RMB Shaped around the scroll wheel gap. Accent highlight on press.
Scroll wheel Center pill for middle-click. Up/down arrows highlight during scroll output.
Movement circle Dot deflects to show mouse movement. Click a quadrant to map MouseX, MouseXNeg, MouseY, or MouseYNeg.
Side buttons X1 and X2 on the left edge (back/forward).

Click any key or mouse element to record a mapping —same workflow as click-to-map on the 3D model.

Tip: Hover over a key to see its current mapping target in the tooltip before clicking to remap.

Keyboard and mouse preview


MIDI Preview

MIDI slots show a piano keyboard and CC slider panel. The 2D/3D toggle is hidden.

Element Description
CC sliders Vertical bars filling bottom-to-top (0--127). CC number labeled below each slider. Click to map.
Piano keyboard Standard layout with note labels (e.g., "C4", "F#5"). Keys highlight on active note output. Black keys appear raised. Click to map.

The layout rebuilds when you change MIDI configuration (note count, start note, CC count, start CC). If no notes are configured, only sliders appear, and vice versa. Click-to-map and Map All flash work on all elements.

Tip: Adjust the start note and note count in the MIDI config bar first —the piano keyboard resizes to match, making click-to-map targets larger and easier to hit.


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