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OpenSpace on ARM64

hn-88 edited this page Jul 2, 2026 · 10 revisions

Please note: ARM64 OpenSpace builds do not have the molecule module. Please see https://github.com/OpenSpace/OpenSpace/issues/3918

There are two Windows ARM zip files made available.

  • OpenSpace-minimal-daily-Windows-11-arm64.zip - use this if you're running Windows on an ARM device which supports OpenGL 4.6+
  • OpenSpace-minimal-daily-Win11arm64-mesa.zip - use this for software rendering on ARM devices which don't support OpenGL 4.6, for example on Windows Virtual Machines running on Apple Silicon Macs. The software rendering makes this run - 15 to 3 fps depending on the number of pixels which need rendering, on the default window configuration and default profile. There would be a lot of unsupported GL extension errors in the logs, but those can be ignored.

Running the OpenSpace x86_64 build on Mac using UTM emulation

A test of running the OpenSpace 0.22.x x86_64 Windows build on Mac using UTM emulation did not work. This is discussed in this issue - https://github.com/hn-88/OpenSpace-AppImage/issues/141 . In short, the Mesa dll we copy must match the architecture of the exe, and the opengl32 x64 dll will not work properly under Prism emulation on Win11-ARM.

Older x64 Windows releases of OpenSpace, up to version 0.21.4, can be run directly on VMWare Windows Virtual Machines on MacOS. The default VMWare driver provides OpenGL 4.3, which is sufficient for older versions of OpenSpace.

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