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Releases: hoXyy/SaintsRow2Archipelago

0.3.2

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@github-actions github-actions released this 10 Oct 00:45
7ece84a

Fixes

  • actually fix seed game files causing a crash on new game when the Ultor Arc is disabled as the fix in 0.3.1 didn't actually work (sorry!)

0.3.1

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@github-actions github-actions released this 03 Oct 23:12
554ca83

Fixes

  • fix seed game files causing a crash on new game when the Ultor Arc is disabled

0.3.0

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@github-actions github-actions released this 24 Sep 02:19
002efb2

New features

  • New locations:
    • Tags (50 checks)
  • Reworked progression
    • The following content now requires an item to access:
      • Activities
      • Races
        • These are split by vehicle class: Car, Plane, Boat/Jetski, Heli, Bike
      • Collectibles (Tags and CDs, each have a separate item)
    • In the options you can select which activity you want to start with, and you'll receive the item to unlock it after finishing Appointed Defender
  • Ultor Epilogue is now Ultor Arc
    • The Ultor mission chain has been turned into another gang arc that you can enable that will unlock after completing Three Kings
    • This allows for creation of shorter seeds as it can now be played standalone without any other arcs
  • Stilwater Caverns Stronghold is now an optional location
    • As with the Ultor Revelation mission, you can enable an option to require it as part of the completion goal
  • Reworked how weapon and money filler items work
    • This should fix the multiple softlocks that happened in activities like Heli Assault or Septic Avenger when receiving a weapon during them
  • Universal Tracker support, with support for UT's map tracker
    • The tracker now takes into account how much respect is acquired and the amount of missions completed when calculating what's in logic
    • For the map tracker I recommend using the newly released v0.3.4 of UT, as it allows zooming in on the map
  • New items:
    • Weapon: Minigun
    • Weapon: Flamethrower
    • $25,000
    • $50,000
    • $100,000
  • Added an option to disable specific trap item type
    • Now you can disable either the weather trap items or the notoriety trap items (or both!)
  • Rebalanced Style Level locations
    • As Style Level 8 and upwards require a lot of money to reach, by default there cannot be progression items on those locations (with an option to allow putting progression items there)
    • The options now default to including up to Style Level 7 instead of Style Level 10
  • Added an option to set weights of filler item categories when generating a world
    • The option is split between the following filler item types:
      • Money
      • Weapon
      • Vehicle
      • Misc.

Fixes

  • Fixed multiple major issues that would happen when playing in an async session such as:
    • Goal not registering properly
    • List of received items not being saved properly
  • (Hopefully) fixed the respect bar showing infinity when not even close to hitting 99x Respect bars
  • Fixed an edgecase when using the Start Inventory option to add an item that wasn't in the generated item pool which would cause that item to be rejected and stop item delivery completely
  • Fixed vehicle drifting not registering in later Escort levels

Other changes

  • Major refactoring to the game plugin to make it even easier for me to add new things to it
    • I've tested as much of it as possible and nothing broke, but if something is broken please let me know
  • Ultimate ASI Loader is now included with the release zip file for easier installation
  • As an alternative to the UT map tracker, high-res collectible maps that were used to number the APWorld locations are included in the release

0.2.0

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@github-actions github-actions released this 30 Aug 05:23

New features

  • New locations:
    • Style Level (Lvl 1 to 10)
      • the amount of levels added to the seed is configurable in the settings

Fixes

  • the item Vehicle: Saints Oppressor now correctly unlocks the correct vehicle instead of unlocking the Horizon (Medical Helicopter)
  • vehicle tricks (like Near Miss or Opposite Lane) now trigger correctly, which makes later Escort levels possible again
    • this fix will make the game show as if you're respect from some of the vehicle tricks, this is purely a visual thing
  • the notoriety traps now trigger properly if the player already had notoriety from a gang (for gang notoriety traps) or the police (for police notoriety trap)

Misc. changes

  • the config file is now a TOML file instead of an INI file
    • if you did any changes to the config file you'll need to move them to the new format
  • rearranged the settings groups a bit, and changed the display name for some of the settings
  • did some refactoring in the game integration plugin

v0.1.1

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@github-actions github-actions released this 23 Aug 13:54
751662e

What's Changed

  • chore: tiny readme fixes by @hoXyy in #30
  • chore: more readme fixes by @hoXyy in #31
  • fix: broken patch building when running from a package .apworld by @hoXyy in #32
  • fix: fix small issue that caused item receiving to not always work by @hoXyy in #33

Full Changelog: v0.1.0...v0.1.1

v0.1.0

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@github-actions github-actions released this 22 Aug 21:20
8a50bb7

What's Changed

  • chore: add deathlink to roadmap by @hoXyy in #1
  • ci: add C++ test workflow by @hoXyy in #2
  • ci: add build workflow by @hoXyy in #3
  • chore: minor changes by @hoXyy in #4
  • fix(ci): fix ctest workflow not running correctly by @hoXyy in #5
  • feat: move rainy weather items to traps and actually fix ctest workflow by @hoXyy in #6
  • feat: update README by @hoXyy in #7
  • chore: rename apworld folder to apworld by @hoXyy in #8
  • fix: fix broken trap weather items by @hoXyy in #9
  • feat: improve session restore by @hoXyy in #10
  • fix: fix readme typos by @hoXyy in #11
  • feat: add better versioning by @hoXyy in #12
  • ci: update build ci output by @hoXyy in #13
  • feat: add modified game files to disable driving and combat tricks by @hoXyy in #14
  • feat: adjust modified game files paths by @hoXyy in #15
  • fix: fix inconsistent Juiced Patch URL in the README by @hoXyy in #16
  • chore: fix wrong list numbers in README by @hoXyy in #17
  • feat: add arc names to APWorld option description by @hoXyy in #18
  • fix: fix incorrect goal logic in the apworld client by @hoXyy in #19
  • feat: add patching mission chains file to dynamically disable not enabled gang arcs by @hoXyy in #20
  • fix: fix apworld patch generation by @hoXyy in #21
  • feat: add feature to show archipelago world info in the game's main menu by @hoXyy in #22
  • fix: remove block vanilla rewards option that's already handled by the apworld client by @hoXyy in #23
  • feat: races by @hoXyy in #24
  • feat: add better checks if an item can be delivered by @hoXyy in #25
  • chore: small cleanup by @hoXyy in #26
  • feat: apworld tests by @hoXyy in #27
  • chore: run workflow yaml files through a formatter by @hoXyy in #28
  • ci: add release workflow by @hoXyy in #29

New Contributors

  • @hoXyy made their first contribution in #1

Full Changelog: https://github.com/hoXyy/SaintsRow2Archipelago/commits/v0.1.0