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DBIsnake

An Implementation of the classic video-game "Snake" as a pure JavaScript Module published as an NPM-package. The game uses an HTML-Canvas to display it's content

Usage

  • Import it into your project
  • Create a new instance of the game. The constructor needs to be passed a parent DOM-element to attach the canvas to and an Object for configuration options
  • Start the game loop with the start() method
  • The listeners the game creates can be cleaned up after the game was terminated with the destroy() method
  • The status of the game can be checked anytime via the "status" variable (0=game was terminated, 1 = pre init, 2 = game in progress, 3 = Game Over)

Configuration

Configuration is done via the configuration object passed to the constructor. The configuration object may contain the following properties:

  • gridSize - specifies the amount of rows and columns to use for the playing field
  • bgColor - sets the background color of the playing field
  • initSpeed - sets how fast the snake moves at the beginning of the game
  • speedUp - how the snakes speed should change any time it eats food. 1.1 equals to a 10% speedup
  • speedLimit - the minimum tick rate for the snakes movement
  • headColor- - color to use for the snakes head
  • config.bodyColor - color to use as the snakes body
  • config.initLength - how long the snake should be at the start of the game. This length does not count towards the score

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