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Glsl_program_link
hugh greene edited this page Jun 20, 2022
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NOTE: Shader programs must be attached to shaders before they are linked and compiled, and they must be linked and validated before they can be used. Tells a given shader program to link and returns whether it was successful.
- id: index of the shader program to link
bool: Returns (true or false) whether linking was successful.
// demonstrates telling a shader program to link
shader_program_link(myshpr);
NOTOC
Category:Function:All
edited by hpg678 on Github