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Texture_set_stage

hugh greene edited this page Jun 20, 2022 · 1 revision

Description

Sets the current texture binded to the given multitexture stage. This allows you to bind different textures to up to 8 stages or levels, however this number may be as low as 2 or 1 on mobile platforms as they traditionally do not have graphics hardware that supports such capability. It is useful for blending multiple textures onto models and primitives with shaders.

Parameters

Parameter Data Type Description
stage integer Texture stage to set the texture of, should be 0 to 7.
texid integer Index of the texture to bind for the given stage.

Return Values

void: This function does not return anything.

Example Call

// demonstrates setting the first two stages of texturing for multitexturing
texture_set_stage(0, background_get_texture(bg_grass));
texture_set_stage(1, background_get_texture(bg_dirt));

NOTOC

Category:Function:All

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