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Surface_msaa_create
hugh greene edited this page Jun 20, 2022
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Creates a surface (dynamic texture) and returns its id which can be called in drawing and accessing the created surface. Has two arguments, width and height, which specify the size of the surface. Usually they are automatically converted to power of two, because older GPU's can't handle non power of two textures.
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// Example of using the function.
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edited by hpg678 on Github