Inventory system demo made in Odin.
My goal was to create an inventory system based on the POE2 stash tabs, but with additional functionality I would like to see in the game. I mostly built this to learn and improve, but also because I really enjoy POE and wanted to build features I personally wish the game had.
The program runs on a stripped out version of my friend's engine, which I also contributed to. To add to the challange I also created a basic immidiate mode ui library. Input capturing and rendering is done trough raylib.
Download the release and run run.bat or the build/srot.exe executable from the assets/ folder.
Download Odin and run the odin build command or the misc/build.bat file.
Ctrl + Left Click on an item |
quick transfer from personal tab to stash and vice versa |
Shift + Left Click on an item |
split item |
Right Click in a tab |
sorting menu |
Right Click on tab bookmark |
set tab affinity |
The layout of the application is very similar to POE. On the right side, you have your personal character inventory, and the stash tabs are on the left. Items can be created in the item editor. There are three basic item types: Armour, Weapon, and Currency. Each base type has its own subtypes and stats that can be added to it. There are only a few stats for each type, mostly to demonstrate the viability of item sorting.
Items in a tab can be sorted either by default (best fit), their type (armour, weapon, currency, ...), or by their stats.
Multiple items can be grouped and moved around. You can destroy multiple items together or move them to a different tab.
Selected items can also be sorted as a group.
Items that are stackable can be split into two.
You can set an item type as an affinity of a tab. Then, on quick transfer, the item will move to a tab with associated affinity rather than to the opened one.
You can add a custom item with desired stats, or generate a random one.






