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Wave Terrain Lite #146
gospodindilly-ops
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Another interesting technique is Wave Terrain Synthesis.
Instead of reading a 1D waveform, a trajectory moves through a 2D waveform/terrain and the terrain height becomes the audio signal.
It can create very unusual evolving digital/organic timbres from relatively simple mathematical surfaces.
A full implementation is computationally expensive because the terrain and trajectory can be calculated per sample:
https://github.com/aaronaanderson/Terrain
But I think a Lite version could be practical for FM-1:
32×32 terrain LUT + cheap trajectory + interpolation
There is also a simple interactive implementation/demo:
https://github.com/deermichel/waveterrain
This could be a very distinctive new oscillator if the CPU cost is low enough.
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