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1.6 is out: https://github.com/hugelton/Felucca/releases/tag/v1.6 Right now INIT loads the engine's defaults plus its first preset, which is why you get its FX sends. I kept that and added CLEAN INIT: the engine's basic settings with no FX sends, no INSERT, no LFO/ENV/MOD amounts, POLY and a plain envelope. On FM6 it's the init voice, a single sine on algorithm 1. It's in SAVE > TOOLS (turn KNOB 2 one more click past INIT) and in the EDIT layer on the key after INIT (F5). On SAMPLE it starts from the first built-in set rather than an empty slot. Your level, pan and steps stay, and SAVE held undoes it. |
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What does "Init Engine Patch" currently do? Does it revert o thr saved parameters of each patch?
What i would like to see is a reald init patch fucntion which provides for each engine a basic preset, which has no fx, and the basic parameters
For example:
Analog: saw, basic ADSR envelope, no fx, nothing else
FM6: Sine wave, Algo1, no fx
Sampler: no wave loaded
etc..
I hope this does not exisat already somehow?
thank you.
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