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Velorise's Staves & Elements transforms combat in Minecraft from basic sword spamming into an intricate, responsive elemental magic system inspired by Genshin Impact and modern Action-RPGs.
Instead of generic magic projectiles that simply apply flat damage or vanilla potion effects, Velorise's Staves implements a full Elemental Gauge Theory (EGT) engine:
-
7 Arcane Elements + Omni Essence:
Pyro,
Hydro,
Cryo,
Electro,
Dendro,
Anemo,
Geo, and
Omni. - 16 Elemental Reactions: Multiplicative amplification (Forward/Reverse Vaporize, Forward/Reverse Melt), crowd control (Frozen, Shatter), cascading area shocks (Electro-Charged, Overloaded, Overvape, Superconduct), organic seed chains (Bloom, Hyperbloom, Burgeon, Quicken, Aggravate, Spread, Burning), and trigger effects (Swirl, Crystallize).
- 13 Distinct Arcane Staves (+ Netherite Upgrades): Each with dedicated projectile types, sequential burst combos, charging phases, or continuous channeled beams—with full 13-staff parity across NeoForge 1.21.1, Fabric 1.21.1, and Forge 1.20.1 (including backported Wind Staff, Breeze Rod, and throwable Wind Charge on 1.20.1).
- 8-Type Elemental Resonance & 4-Staff Cap: Unlock passive elemental team buffs when carrying matching staves, balanced by the Arcane Overload inventory cap.
-
Anvil Weapon Imbuing & Staff Repair: Infuse standard swords (Wood through Netherite, plus modded
SwordItems) with elemental essences on an anvil for 3 XP levels to trigger1.0Uaura applications on full-strength melee strikes (>= 90%charge), or repair staves directly with matching Elemental Essences. -
Physical World & Gear Interactions: Electrify water pools, build automated Redstone Tesla Coils, mine Amethyst Clusters via Overloaded blasts, freeze water into frosted ice bridges, summon Geo Fang Pillars, reflect elements with
Thornsarmor, and trigger Swirl withWind BurstMaces.
Applying Hydro to wet an enemy, followed by a Pyro strike to trigger a Vaporize multiplier.
Defeat hostile mobs that naturally channel elemental properties (5% fixed drop chance on player kill, no Looting scaling), hostile mobs with innate mutations (7% spawn chance = 6% Elemental + 1% Omni; 15% fixed drop chance), or rare Omni-mutated mobs (25% fixed drop chance). (Note: Split medium/tiny Slimes and Magma Cubes are excluded from dropping essences).
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Pyro Element:
Dropped by Blazes, Magma Cubes (large), Ghasts, Wither Skeletons, Zombified Piglins & Zoglins. -
Hydro Element:
Dropped by Drowned, Guardians & Elder Guardians. -
Cryo Element:
Dropped by Strays (and Cryo-mutated hostiles; Snow Golems & Polar Bears also carry innate Cryo). -
Electro Element:
Dropped by Shulkers, Endermen, Endermites, Charged Creepers & Ender Dragons. -
Anemo Element:
Dropped by Breezes, Phantoms & Vexes. Can also be crafted into 4x Wind Charges (shapeless) or combined with 1x Blaze Rod into 1x Breeze Rod! -
Dendro Element:
Dropped by Bogged, Cave Spiders & large Slimes (Bees & Mooshrooms also carry innate Dendro). -
Geo Element:
Dropped by Geo-mutated hostile mobs (Armadillos & Iron Golems also carry innate Geo). -
Omni Element:
Dropped by rare Omni-mutated mobs (25% drop rate) or crafted shapelessly from all 7 Elemental Essences.
Combine crafting ingredients in a Crafting Table:
- Frostbolt Wand (Cryo): 1 Blue Ice + 2 Blaze Rods placed diagonally.
- Inferno Rod (Pyro): 1 Fire Charge + 2 Blaze Rods placed diagonally.
- Arc Caster (Electro): 1 Electro Element + 2 Amethyst Shards placed diagonally.
The
Elemental Codex is automatically granted on first world join, or can be crafted shapelessly with 1 Book + 1 Amethyst Shard. Right-clicking opens a 9-tab interactive GUI (localized in 9 languages: en_us, vi_vn, zh_cn, ja_jp, ko_kr, de_de, es_es, fr_fr, ru_ru) with clickable reaction links and live server config synchronization.
| Action | Default Input | Description |
|---|---|---|
| Cast Primary Spell | Right-Click |
Discharges the elemental projectile, sequential burst shot, or channeled beam. |
| Charge / Channel Spell | Hold Right-Click |
Charged staves: Resonant Echo (1.5s), Ghastfire Staff (2.0s). Channeled beams: Guardian Lens (2.5s), Arc Caster (3.0s). |
| Open Omni Element Wheel |
Hold [Tab] (Rebindable)
|
Opens the 8-sector radial Element Wheel while holding the Omni Staff (move mouse or click a sector, then release [Tab] to lock an element or select Auto Mode). |
| Break Out of Frozen | Mash [Spacebar] |
Rapidly tapping Jump while encased in Frozen ice shaves 0.3s (6 ticks) off your remaining freeze duration per press (0.15s cooldown). |
| Recall to Bed / Spawn |
Hold Right-Click (Magic Mirror) |
Channels for 2.5s (default config; 15.0s cooldown) to recall back to your bed or world spawn point. |
Track your arcane progression through 11 custom Advancements and experience tailored elemental combat logs:
| Advancement Title | ID | Unlock Condition |
|---|---|---|
| Velorise's Staves | velorise_staves:root |
Obtain the Elemental Codex (auto-granted on join or crafted). |
| Apprentice Arcanist | velorise_staves:first_staff |
Craft or obtain your first elemental combat staff. |
| Forged in Netherite | velorise_staves:netherite_upgrade |
Upgrade any staff or utility artifact to Netherite tier at a Smithing Table. |
| Elemental Scholar | velorise_staves:elemental_mastery |
Hold any staff enchanted with Elemental Mastery I–III. |
| Master of All Elements | velorise_staves:omni_staff |
Obtain the legendary Omni Staff or Netherite Omni Staff. |
| Elemental Alchemy | velorise_staves:first_reaction |
Trigger your first Elemental Reaction in combat. |
| Catalytic Bloom | velorise_staves:dendro_core |
Detonate a Dendro Core with Electro (Hyperbloom) or Pyro (Burgeon). |
| Crystalline Aegis | velorise_staves:crystallize |
Pick up a Crystallize Elemental Shard to gain a 15s elemental Absorption shield. |
| Tectonic Resonance | velorise_staves:geo_construct |
Summon a Geo Fang Pillar using the Evoker Fang Staff. |
| High-Voltage Architect | velorise_staves:tesla_coil |
Activate or overcharge a Redstone Tesla Coil (Lightning Rod atop a Redstone Block). |
| Spatial Riftwalker | velorise_staves:spatial_traveler |
Blink using the Void Translocator or recall home with the Magic Mirror. |
Advancements Tree![]() Dedicated advancement tab guiding players through essence harvesting, staff forging, and mastering reactions. |
Custom Reaction Death Messages![]() Unique death messages for all elemental reactions and innate/mutated mob kills (e.g. "blown apart by Overloaded", "shattered to pieces by Shatter"). |
- Elements & Reactions: Complete breakdown of all 16 reactions, EGT gauge math (0.8x Aura Tax, decay inheritance, simultaneous priority), 8 Elemental Resonances, Innate/Mutated mobs, and Potion/Trident/Mace/Thorns synergies.
- Staves & Weapons: In-depth stats, burst/channeling mechanics, repair materials, and crafting recipes for all 13 staves and their Netherite upgrades.
- Anvil Weapon Imbuing: Guide to infusing swords with elemental properties at an anvil, full-charge strike rules, and Fire Aspect interactions.
- Environmental Interactions: Details on electrified water, frost walking, Geo Fang Pillars, Sculk & Calibrated Sculk sensors, Redstone/Observer hazards, Amethyst Overloaded mining, and Mob Hazard Avoidance AI.
- Relics & Utilities: Documentation for the Magic Mirror, Void Translocator, Elemental Codex, 8 Elemental Essences, and Crystallize Shields.
-
Configuration Guide: Complete reference for
velorise_staves.toml, in-game Config GUI, live server sync, and mob mutation whitelists/blacklists. - FAQ & Compatibility: Multiplayer support, mod compatibility (JEI, Jade, Better Combat), and loader parity.
Home • Staves • Elements & Reactions • Relics • Config • FAQ • ↑ Back to Top
Found a bug, balance issue, or have a suggestion? Feel free to open an Issue!
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
- Elements & Reactions
- Resonances & Overload
- Staves & Weapons (13 Archetypes)
- Anvil Weapon Imbuing
- Environmental Interactions
- Potion & Trident Synergies
- Relics & Utilities
Minecraft 1.20.1 & 1.21.1

