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Configuration Guide
Velorise's Staves & Elements provides extensive configuration options tailored for server administrators and modpack creators looking to tune combat balance, cooldown pacing, mob mutation rates, and environmental rules.
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Configuration File Locations:
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NeoForge & Forge:
.minecraft/config/velorise_staves-server.toml(orsaves/<world>/serverconfig/velorise_staves-server.toml). -
Fabric:
.minecraft/config/velorise_staves.json5.
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NeoForge & Forge:
Tune global damage and cooldown multipliers for all Arcane Staves and configure the Arcane Overload inventory limit:
[general]
# Global damage multiplier applied to all elemental staves (Default: 1.0)
# Scale up to 1.5 - 2.0 for hardcore modpacks with high-health custom mobs.
damage_multiplier = 1.0
# Global cooldown multiplier for all staves (Default: 1.0)
# Set to 0.5 to halve cooldown durations for fast-paced combat.
cooldown_multiplier = 1.0
# Maximum number of Arcane Staves allowed in a single player inventory (Default: 4)
# Carrying more than this limit triggers the Arcane Overload penalty.
# Set to 0 to remove all inventory capacity limits.
max_staves_in_inventory = 4Customize recall channeling and blink reach for the Magic Mirror and Void Translocator:
[utilities]
# Allows the standard Magic Mirror to teleport across dimensions (Default: false)
# When set to false, cross-dimensional teleportation requires the Netherite variant.
basic_mirror_cross_dimension = false
# Channel duration in seconds required to trigger the Magic Mirror (Default: 2.5)
magic_mirror_channel_seconds = 2.5
# Blink teleport distance in blocks for the standard Void Translocator (Default: 24.0)
void_translocator_range_basic = 24.0
# Blink teleport distance in blocks for the Netherite Void Translocator (Default: 36.0)
void_translocator_range_netherite = 36.0Control spawn probabilities for Innate Elemental Mobs and rare Omni-Mutated Mob encounters:
[mutations]
# Chance (from 0.0 to 1.0) for newly spawned mobs to carry innate elemental mutations (Default: 0.07 -> 7%)
# Mutated mobs drop their corresponding Elemental Essence upon defeat.
innate_mutation_chance = 0.07
# Allows hostile mobs (Zombies, Skeletons, Creepers) to mutate with elemental auras (Default: true)
allow_hostile_mob_mutation = true
# Allows Iron Golems to spawn with elemental mutations (Default: true)
allow_golem_mutation = true
# Allows passive animals to spawn with elemental mutations (Default: false)
allow_neutral_and_passive_mutation = falseConfigure Arc Caster Creeper charging and Webcaster temporary cobweb duration:
[interactions]
# Striking a Creeper with Arc Caster lightning transforms it into a Charged Creeper (Default: true)
arc_caster_charge_creeper = true
# Duration in ticks that temporary Webcaster webs persist before dissolving (Default: 100 ticks = 5 seconds)
temporary_web_duration_ticks = 100- Spatial Grid Caching: The mod utilizes a spatial partition grid for elemental particle broadcasts and environmental block checks.
- Network Culling: Aura sync packets are dispatched only to players within render range of the affected entity, preserving 20.0 server TPS on populated multiplayer servers.
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Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
- Elements & Reactions
- Resonances & Overload
- Staves & Weapons (13 Archetypes)
- Anvil Weapon Imbuing
- Environmental Interactions
- Potion & Trident Synergies
- Relics & Utilities
Minecraft 1.20.1 & 1.21.1