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FAQ and Compatibility
hungbbdzz edited this page Nov 12, 2026
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Frequently asked questions regarding compatibility, performance, and server deployment for Velorise's Staves & Elements.
- Yes, fully supported. All aura timers, environmental block interactions, custom particle displays, and audio cues are synchronized between server and client via custom network payloads.
- Install the mod jar into both the server's
modsfolder and each player's clientmodsfolder.
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Yes. Built-in recipe integration displays:
- Standard Crafting Table staff recipes.
- Smithing Table Netherite upgrade templates.
- Anvil weapon imbuing recipes with live elemental essence preview slots.
- Jade Integration: When pointing your crosshair at any mob with an active elemental aura, Jade displays an aura status bar indicating the exact element type, remaining duration, and active reaction multiplier.
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Intentional Optimization & Performance Safeguard:
- If the mod attached explicit, persistent elemental aura objects and continuous network sync packets to every entity touching water, vast oceans and rivers loaded with hundreds of fish, squids, and drowned would cause massive server-side packet spam and performance degradation.
- To keep multiplayer and singleplayer worlds running at maximum TPS, environmental wetness (Submerged in Water, Standing in Rain, or Bubble Columns) is calculated dynamically on-demand during combat calculations.
- All elemental reactions trigger 100% reliably: Even without a visible overhead aura tag, striking any mob in water with Cryo will freeze them solid into ice, Electro triggers Electro-Charged arcing bolts, Pyro triggers Vaporize, Dendro creates Dendro Cores (Bloom), and Geo extracts Crystallize shield shards.
- (Note: An ambient, client-only
[Wet]indicator for Jade HUD is planned for an upcoming patch to provide visual feedback without network overhead).
- Fully compatible. Elemental swords infused at an anvil retain all Better Combat weapon categories, attack animations, and sweep ranges while simultaneously applying their elemental aura upon impact.
- Yes. All magic projectile trails, beams, and impact particles utilize standard Minecraft render layers. They render properly under modern shader pipelines such as Complementary Shaders, BSL, and MakeUp Ultra Fast without graphical artifacting.
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Yes, accurately adapted from Genshin Impact:
- Standard Aura ICD (3-Hit / 2.5s Rule): Continuous hits of the same element on the same target require either 3 hits or a 2.5-second reset before applying aura again. Tracked independently per (Attacker + Target + Element).
- Reaction Trigger ICD: Reactions have per-target cooldowns (e.g. Overloaded / Swirl / Superconduct at 0.5s, Crystallize at 1.0s, Melt / Vape at 0.4s) to eliminate spam exploit loops.
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Vanilla i-Frame Handling: Automatically synchronizes and bypasses Minecraft's default 10-tick damage immunity (
invulnerableTime = 0) during valid elemental combos so your rapid spell combinations never get swallowed. - See the full breakdown on the Elements & Reactions page.
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100% Feature Parity. All 3 builds share the exact same gameplay logic, damage formulas, sound effects, and configurations:
- NeoForge 1.21.1 (Recommended for modern gameplay and active modding ecosystems)
- Forge 1.20.1 (Designed for large legacy modpacks)
- Fabric 1.21.1 (Optimized for lightweight, high-framerate client setups)
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Found a bug, balance issue, or have a suggestion? Feel free to open an Issue!
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
- Elements & Reactions
- Resonances & Overload
- Staves & Weapons (13 Archetypes)
- Staff Enchantments (EM)
- Anvil Weapon Imbuing
- Environmental Interactions
- Potion & Trident Synergies
- Relics & Utilities
Version: 1.0.0
Minecraft 1.20.1 & 1.21.1
Minecraft 1.20.1 & 1.21.1