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Staves List

hungbbdzz edited this page Nov 12, 2026 · 6 revisions

Arcane Staves & Netherite Upgrades

Velorise's Staves & Elements features 13 distinct elemental staves, each channeling the power of iconic Minecraft entities and materials. Every basic staff can be upgraded at a Smithing Table using a Netherite Upgrade Template and a Netherite Ingot to grant dramatically increased durability, enhanced reach, faster cooldowns, and immunity to fire and lava destruction.


The Apex Weapon: Omni Staff

Omni Staff        Netherite Omni Staff
Omni Staff (Basic Tier)  |  Netherite Omni Staff (Ascended Tier)
  • Elemental Alignment: Dynamic Omni (Cycles across all 7 elements).
  • Core Mechanics:
    • Press R (or Shift + Right-Click) to open the Radial Element Wheel to switch your active elemental alignment instantly.
    • Fires homing prism crystals that automatically select the optimal reaction element against the target's current aura.
  • Combat Stats:
    • Range: 36m (1.75m AoE) [Basic] / 48m (2.5m AoE) [Netherite]
    • Damage: 10.0 Hearts (20 HP) + 2U Active Element [Basic] / 15.0 Hearts (30 HP) + 3U Active Element [Netherite]
    • Cooldown: 6.0 seconds
    • Durability: 250 [Basic] / 900 [Netherite]

Crafting Methods (Dynamic Recipe)

Omni Staff Dynamic Crafting Cycle
In-Game Recipe Showcase: Alternating between Crafting Table and Smithing Table recipes.
Method 1: Crafting Table (Shapeless - 7 Staves)

Combine 1 staff from each of the 7 elemental groups (pyro_staves, hydro_staves, cryo_staves, electro_staves, dendro_staves, anemo_staves, geo_staves) anywhere in a Crafting Table:

Omni Staff 7-Staves Recipe
Method 2: Smithing Table (Omni Element Transformation)

Combine a Netherite Upgrade Template + Any Basic Elemental Staff + Omni Element in a Smithing Table:

Omni Staff Smithing Recipe


Electro Staves

Staff Element Base & Netherite Stats Crafting Recipe & Mechanics

Dragonfire Scepter

Electro
Reach: 32m (3.5m AoE) / 32m (4.5m AoE)
Damage: 7.0♥ (14 HP) cloud + 2U Electro / 10.0♥ (20 HP) cloud + 2U Electro
Cooldown: 8.0s
Durability: 130 / 500
Recipe: Shaped (1 Dragon Head + 2 Blaze Rods diagonal).
Ability: Hurls dragon breath leaving an electrified cloud that electrifies water and shocks enemies.


Shulker Seeker

Electro
Reach: 30m
Damage: 4.0♥ x 2 burst shots + 1U Electro / 6.0♥ x 2 burst shots + 1.5U Electro
Cooldown: 5.0s
Durability: 130 / 500
Recipe: Shaped (1 Shulker Shell + 2 End Rods diagonal).
Ability: Shoots 2 homing Shulker bullets that track moving targets and inflict Levitation (3s / 4s).


Arc Caster

Electro
Reach: 30m Arc (Single Target) / 36m Arc (6.0m Chain)
Damage: 0.5♥ per hit + 1U Electro / 1.0♥ per hit + 1.5U Electro (Channeled, 12 hits)
Cooldown: 5.0s
Durability: 130 / 500
Recipe: Shaped (1 Electro Element + 2 Amethyst Shards diagonal).
Ability: Channeled voltaic arc stream (3.0s). Chains to nearby mobs on Netherite tier.


Anemo Staves

Staff Element Base & Netherite Stats Crafting Recipe & Mechanics

Resonant Echo

Anemo
Reach: 28m / 32m
Damage: 11.0♥ (22 HP) + 2U Anemo (Swirl) / 16.0♥ (32 HP) + 4U Anemo (Swirl)
Cooldown: 8.0s
Durability: 130 / 500
Recipe: Shaped (1 Calibrated Sculk Sensor + 2 Echo Shards diagonal).
Ability: Charged attack (1.5s charge). Channels a piercing Warden sonic boom that penetrates walls and triggers Swirl.


Wind Staff

Anemo
Reach: 28m (3.5m AoE) / 28m (4.5m AoE)
Damage: 1.5♥ + 1U Anemo (Swirl) / 2.5♥ + 1.5U Anemo (Swirl)
Cooldown: 1.5s
Durability: 140 / 500
Recipe: Shaped (1 Wind Charge + 2 Breeze Rods diagonal).
Ability: Rapid gust charge. Firing at the ground executes a Wind-Jump launch on the caster.


Pyro Staves

Staff Element Base & Netherite Stats Crafting Recipe & Mechanics

Inferno Rod

Pyro
Reach: 30m
Damage: 3.0♥ x 3 burst shots + 1U Pyro / 4.5♥ x 3 burst shots + 1.5U Pyro
Cooldown: 4.0s
Durability: 150 / 550
Recipe: Shaped (1 Fire Charge + 2 Blaze Rods diagonal).
Ability: Fires 3 rapid-fire Blaze fireballs sequentially, setting struck entities on fire.


Ghastfire Staff

Pyro
Reach: 36m (3.5m AoE / 5s Field) / 36m (4.5m AoE / 5s Field)
Damage: 6.0♥ + 2U Pyro / 9.0♥ + 4U Pyro
Cooldown: 5.0s
Durability: 120 / 450
Recipe: Shaped (1 Ghast Tear + 2 Blaze Rods diagonal).
Ability: Charged attack (2.0s charge). Launches an explosive Ghast fireball leaving a 5-second lingering Ghastfire field.


Hydro, Cryo & Geo Staves

Staff Element Base & Netherite Stats Crafting Recipe & Mechanics

Guardian Lens

Hydro
Reach: 24m / 28m
Damage: (10% to 20% user Max HP) x 10 hits + 1U Hydro / (15% to 30% Max HP) x 10 hits + 1.5U Hydro
Cooldown: 6.0s (Basic) / 5.0s (Netherite)
Durability: 130 / 500
Recipe: Shaped (1 Heart of the Sea + 1 Prismarine Shard + 1 Prismarine Crystals diagonal).
Ability: Channeled prism heat ray (2.5s duration, pulsing 10 beam ticks). Each tick deals 1/10 (10%) of the caster's Max HP (15% for Netherite), doubling to 20% (30% Netherite) during HP fluctuation buffs (hasRecentHpChangeBuff). The in-game tooltip dynamically recalculates live based on your Max HP (scaling with Golden Apples, Health Boost, and Hydro Resonance +20% HP)!


Frostbolt Wand

Cryo
Reach: 28m / 28m (2.0m AoE)
Damage: 3.0♥ x 3 burst shots + 1U Cryo / 4.5♥ x 3 burst shots + 1.5U Cryo
Cooldown: 4.0s
Durability: 150 / 500
Recipe: Shaped (1 Blue Ice + 2 Blaze Rods diagonal).
Ability: Fires 3 freezing orbs chilling and slowing enemies. Freezes surface water into temporary walkable frost.


Evoker Fang Staff

Geo
Reach: 13.5m (9 Fangs) / 19.5m (13 Fangs)
Damage: 3.0♥ per fang + 1U Geo / 4.5♥ per fang + 1.5U Geo
Cooldown: 5.0s
Durability: 120 / 450
Recipe: Shaped (1 Totem of Undying + 2 Blaze Rods diagonal).
Ability: Summons a line of biting fangs and a 1x1 Geo Fang Pillar (HP = 1x creator's Max HP) that taunts mobs and pulses Geo waves.


Dendro Staves

Staff Element Base & Netherite Stats Crafting Recipe & Mechanics

Webcaster

Dendro
Reach: 28m
Damage: Trapping Web + Poison I / Trapping Web + Poison II + 1.5U Dendro
Cooldown: 5.0s
Durability: 140 / 500
Recipe: Shaped (1 Cobweb + 2 Blaze Rods diagonal).
Ability: Launches dense temporary webs (5s basic / 7s Netherite) that immobilize targets and inflict Poison.


Wither Scepter

Dendro
Reach: 32m (3.0m AoE) / 32m (4.0m AoE)
Damage: 4.0♥ x 3 burst shots + 1U Dendro + Wither I / 6.0♥ x 3 burst shots + 1.5U Dendro + Wither II
Cooldown: 6.0s
Durability: 140 / 500
Recipe: Shaped (1 Wither Skeleton Skull + 2 Blaze Rods diagonal).
Ability: Fires 3 Wither skulls sequentially, detonating in an area and inflicting Wither decay.


Netherite Smithing Upgrade Process

To upgrade any basic staff to its Netherite tier:

  1. Place a Smithing Table.
  2. Slot 1: Netherite Upgrade Smithing Template.
  3. Slot 2: Any Basic Staff.
  4. Slot 3: Netherite Ingot.
Netherite Smithing Upgrade Recipe
In-game Smithing Table UI demonstrating staff ascension to Netherite tier.

Staff Enchantments (Elemental Mastery)

Enhance your arcane combat potential by enchanting any staff with Elemental Mastery (EM). Inspired by the core stat from Genshin Impact, this enchantment dramatically increases reaction output, amplifying both burst multipliers and transformative damage procs.

Elemental Mastery I
Elemental Mastery II
Elemental Mastery III
Enchanted Books for Elemental Mastery can be obtained from Enchanting Tables, dungeon loot, or villager trading.

Mechanics & Stat Scaling

  • Compatible Items: Can be applied to all 13 Arcane Staves, their Netherite Ascensions, and the Omni Staff.
  • Application Methods:
    • Direct enchantment via an Enchanting Table (Levels 10–30+).
    • Combining an Enchanted Book with your staff at an Anvil (Cost: 4+ XP levels).
  • Live Tooltip Display: Holding an enchanted staff highlights the active combat bonuses in gold:
    ✦ EM Reaction Bonus: +X% Amp / +Y% Trans / +Z% Cat
    
  • Advancement: Equipping any staff imbued with this enchantment unlocks the "Elemental Scholar" advancement!

Scaling Table per Enchantment Level

Level Amplifying Reactions (Melt, Vaporize) Transformative Reactions (Overload, Superconduct, Swirl, Bloom, Hyperbloom, Burgeon, Shatter, Electro-Charged, Burning) Catalyze Reactions (Aggravate, Spread) Crystallize Shield HP Bonus
Level I +15% Damage +30% Damage +25% Added Damage +1.0 ♥ Shield HP
Level II +30% Damage +60% Damage +50% Added Damage +2.0 ♥ Shield HP
Level III +45% Damage +90% Damage +75% Added Damage +3.0 ♥ Shield HP