-
Notifications
You must be signed in to change notification settings - Fork 0
AI BANDITS ‐ HOW TO CREATE OWN ROUTE

This guide will tell you, how you can create your own routes for AI patrols, this is how iam doing it anyway. There are basically two ways you can get the coordinates you want for the route. One is slower, one is faster, I will explain both and you can pick which one suites you best.
- VPP ADMIN TOOLS (SLOWER)
All what you need for this method to work is your server and Admin Tools, it can be any kind of admin tools that lets you port around the map, for this purpose however, lets pick the most used ones called VPPAdminTools by DaOne.
I will assume that you are familiar with using Admin Tools. Sign in and in the menu on the right side pick "Teleport Tools" and port to a location you want your AI to spawn in.
- First thing first, port to the starting point of your route
- Now you can ALT+TAB back to Windows desktop and open the AI Bandits json named DynamicAIB.json. Open this file in a Notepad++, VisualStudio or any other Markup editor.
- Copy entire first group, and paste it right behind it, then name it
"name": "Test", - In this newly created group called test find
"waypoints":and delete everything within [] brackets but the first line. - Now ALT+TAB back to the game and press the "P" key, VPPAdminTools will automatically copy the coordinates you are pointing at on into your clipboard.
- Now back to the json and paste your first coordinates as a start of the route.
- This way you can port across the entire route and get every coordinate you need by pressing "P" and paste in into your json. It is a bit slow, but gets the job done.
- REMEMBER THAT ONLY COORDINATES WHICH YOU ARE POINTING AT WITH YOUR CROSSHAIR ARE TAKEN. I STRONGLY SUGGEST TO PLACE AN ITEM ON THE GROUND AND GET THE COORDINATES OF THAT ITEM BY POINTING ON IT AND PRESSING "P" THIS IS DOUBLE IMPORTANT IN BUILDING, IF YOU DO NOT DO IT, YOU WILL GET COORDINATES OF THE BUILDING ITSELF
- DAYZ EDITOR (FASTER)
This method assumes that you are familiar with DayZ Editor and how to work with it. If you are not, read the guide and watch some videos, its not a rocket science. So for starters fire up your launcher and uncheck every mod except CF, Dab's Framework, ofcourse the map you want to get the coordinates if its a moded map on and DayZ Editor. Unfortunately this HAS TO BE DONE in default DayZ launcher, not DZSA Launcher. Press "Play" and pick your desired map.
- In Editor open map by pressing "M" and get to the place you want the coordinates from using middle mouse button
- Open the assets browser on the left side and find barrels or anything that has more color variants. I am using barrels myself so in this explanation i will talk about barrels.
- Now all you realy have to do, is remember the order in which the barrels are displayed in the assets browser.
This order is as follows Green -> Blue -> Red -> Yellow. It is very important to remember this order. - Now simply drag and drop the barrels in that order and create the route you want. When you have your route finished, simply export the file as a .map format.
- Open the corensponding .map file in Notepad++ or VisualStudio and you will see bunch of barrels with coordinates. Now is the time to remember the barrel order, Green -> Blue -> Red -> Yellow and simply copy/paste all the coordinates in this order into your json. You are done, gratz.
DO NOT FORGET THAT VALUES IN AN ARRAY ARE SEPARATED WITH COMMA ( , ) I CANNOT STRESS THIS ENOUGH! DO NOT FORGET TO ADD COMMA AFTER EACH SET OF COORDINATES! ONLY THE VERY LAST SET OF COORDINATES IS WITHOUT THE COMMA!
