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SpawnerBubaku JSON breakdown

waltari edited this page Apr 12, 2026 · 7 revisions

"loglevel":

Value 0-100, higher number produce more verbose logging


"BubakLocations":

Array with the list of locations


"name":

Name of the trigger, this name can be informative BUT, when AI Bandit mod is installed and this name matches one of the groups in AI Bandits json confing, it will spawn that group


"workinghours":

Time interval (game time) when the trigger should be operational


"triggerdependency":

List of trigger names on which that trigger depends (you can leave it empty if no dependency is required)


"triggerpos":

Coordinates of the possition you want the trigger to be


"triggermins": and "triggermaxs":

Two points that are defining box shaped trigger (upper left corner and lower right corner), it is relative to the position of trigger


"triggerradius":

Used to define sphere shape trigger - center is triggerpos


"triggercylradius": and "triggercylheight":

Used to define the cylinder shape of the trigger, cylinder is defined by radius and height


"notificication":

Text that will show up when the trigger is crossed or entered (very usefull for debugging)


"notificationtime":

Time interval (in seconds) of how long the notification message (the text above) should be visible


"triggerdelay":

Trigger cooldown (in seconds). A time interval before the trigger can be triggered again


"spawnerpos":

Array with a list of coordinates the predefined entity should be spawned on


"spawnradius":

Radius around the actual spawning position to allow a bit of randomization, should you chose so


"bubaknum":

The amount of desired entities or items to be spawned


"onlyfilltobubaknum":

This is only for ai and entities, when this limit is reached no further entitiy will be spawned


"itemrandomdmg":

Only for items, determines the condition in which the item will spawn (damaged, badly damaged, etc), when empty, item will be pristine


"bubaci":

A list of ai/items that should be spawned


"bubakinventory":

List of random loot on the spawned entities


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