👋 Hi, I’m HyeonMin Jeong, an undergraduate student in South Korea.
I’m passionate about...
- Computer Graphics
- Physics-Based Simulation
- Real-Time Rendering
- Inha University (2020.03 ~ Present)
- Dept. of Computer Science & Enginnering (Major)
- Dept. of Electronic Engineering (Double Major)
- Inha University Media AI Lab. Undergraduate Researcher (2024.09.02 ~ 2025.08.21)
- Inha University CGXR(Computer Graphics & XR) Club Member (2025.09.02 ~ Present)
Research
- One-Pass-Boundary-Particle-Driven-Gaussian-Splatting-for-Unified-Physics-and-Rendering
- Tech:
DirectX11,HLSL,PBD,3D Gaussian Splatting - Papers: [One-Pass Boundary-Particle-Driven Gaussian Splatting for Unified Physics and Rendering (ENG)] / [One-Pass Boundary-Particle-Driven Gaussian Splatting for Unified Physics and Rendering (KOR)]
- Repository: [Code & System Architecture]
App Service
- LumiAR: Image-to-3D Reconstruction for AR using 3D Gaussian Splatting
- Tech:
Unity,AR Foundation,COLMAP,3DGS - Documentation: [요구사항명세서] / [상세설계서] / [최종보고서]
- Repository: [Code & System Architecture]
Shader Toy
- Rim-Effect [Git Repository]
- Fresnel-Effect [Git Repository]
- Bloom-Effect [Git Repository]