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Fix panic from Go maps with primitive types#370
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mattjohnsonpint merged 3 commits intomainfrom Sep 18, 2024
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HYP-2171 Maps of primitive types are failing when built from the Go SDK
ex: This is due to some optimizations in the Go languages support, for passing slices of primitives, which weren't accounted for in the maps handler. |
jairad26
approved these changes
Sep 18, 2024
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If a plugin compiled from the Go SDK used a map with a primitive type as it's value or key, a panic occurred in the runtime when the plugin was loaded.
This was due to the
mapHandlerpresuming that the keys and values could be written using asliceHandler. In the case of primitives, they're written with aprimitiveSliceHandlerinstead.Fixed, and added tests.