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C++11 cross-platform game engine using the SDL2 framework.
- cmake v2.6+
- git
- doxygen v1.8.x and graphviz if you want to generate developer documentation.
After you have the dependencies taken care of, execute the following commands at your terminal prompt:
git clone https://github.com/i8degrees/nomlib
cd nomlib
mkdir build && cd build
cmake ..
make
make install
Upon a successful build, you should have the library built as a Framework bundle, under your current build directory, named nomlib.framework.
Linux builds are broken at the moment.
Until I get around to writing the proper instructions, you may take a look at my
.travis.yml build script in the project root of nomlib for hints!
After you have the dependencies taken care of, execute the following commands at the DOS prompt:
git clone https://github.com/i8degrees/nomlib
cd nomlib
windev.rb gen
Upon a successful generation, you should have populated your current build directory with several Visual Studio project files: nomlib.vcxproj is the one you will want to work with.
Build options are passed to cmake with the -D option. For example, to change the installation prefix:
cmake -D CMAKE_INSTALL_PREFIX=~/Library/Frameworks ..
-
Installation path: -D CMAKE_INSTALL_PREFIX=<DIRECTORY_PREFIX>
- Defaults to your current build directory
-
Documentation: -D DOCS=<BOOLEAN>
- Defaults to OFF
- When built (ON), the resulting documentation will reside in a new directory named docs
-
Examples: -D EXAMPLES=<BOOLEAN>
- Defaults to OFF
- When built (ON), the resulting binaries will reside in a new directory named examples
-
Debugging: -D DEBUG=<BOOLEAN> -D DEBUG_ASSERT=<BOOLEAN> -D DEBUG_TRACE=<BOOLEAN>
- Defaults to OFF
-
Universal binary: -D UNIVERSAL=<BOOLEAN>
- Defaults to OFF
Removal is provided by executing make uninstall within your current build directory.
- See third-party/README.md for where to obtain pre-packaged libraries and how to install them.
- clang (v3.x) with libc++ libraries -- this may restrict compiling to OS X v10.7+
- SDL v2.0.1
- SDL_image v2.0.0
- SDL_ttf v2.0.12
- libsndfile v1.0.25
- OpenAL
- Recent version of GNU's GCC compiler with support for C++11 (known to work with v4.6.x)
-
See third-party/README.md for where to obtain pre-packaged libraries and how to install them.
-
- Required software tools in your system PATH
- MSVSCPP -- <MSVSCPP_INSTALL_PATH>\bin
- CMake -- <CMAKE_INSTALL_PATH>\bin
- Ruby -- <RUBY_INSTALL_PATH>\bin
- Git -- <GIT_INSTALL_PATH>\bin
- Required software tools in your system PATH
If this is your first time installing the tools, you might be happy to know that the official installers can do this task for you automatically.
