⬇ Get the latest version · Getting started · Controls · Compatibility · FAQ · Credits
Crema brings the Cemu Wii U emulator to jailbroken PS4 consoles as an app you launch from the home screen like any other. You browse your games in a cover-flow library (or a PSP-style XMB, if you prefer), press Cross, and play with a DualShock 4 standing in for the Wii U GamePad: its touchpad is the GamePad's touch screen and its motion sensors are the GamePad's gyro. Pressing L3 + R3 during a game opens a menu to swap the TV and GamePad screens, change settings or go back to the launcher.
Under the hood, Cemu's recompiler turns the Wii U's PowerPC code into x86-64 code for the PS4's CPU, and rendering goes through Vulkan: Mesa's RADV driver, adapted to submit work directly to the PS4's AMD GPU.
You bring your own game backups. Nothing copyrighted is bundled: no games, firmware or keys.
A launcher made for the couch
- Your games as a row of covers, with the selected one up front and its title and region. Tabs for Library, Settings and Themes switch with L1 / R1.
- OPTIONS sorts the games A-Z or by Recently Played; Square looks for new games.
- Prefer the PSP look? Settings → Menu Style → XMB brings back the columns.
- Box art is fetched from GameTDB each time the app starts, only for the games that are still missing a cover.
- Set a game as the Default Game and Crema starts it by itself (hold L1 while the app opens to get the menu instead). A short animated intro plays at launch.
- Menus in 13 languages: English, Español, Français, Deutsch, Italiano, Português, Nederlands, Polski, Türkçe, Русский, 日本語, 中文 and 한국어.
The DualShock 4 as a Wii U GamePad
- Click the touchpad to touch the GamePad screen where your finger is, with a pointer showing where it lands. Two fingers press Minus (left) or HOME (right).
- Tilt and turn the controller to move the GamePad's gyro.
- The TV shows the game's TV picture or its GamePad screen, swapped in the in-game menu.
- The Wii U Pro Controller, Classic Controller and Wii Remote (with Nunchuk) can be emulated too, for local multiplayer.
Every game tuned the way you like
- Each setting can be global or saved for a single game. Switch a game to This Game and it keeps its own copy; switch it back and it follows the global values again.
- Graphic packs from the Cemu community download on their own. Turn them on per game and choose their presets (frame rate, resolution, draw distance...) from the game's options.
- Cemu's own game profiles are followed (CPU Mode: Auto), so games that need single-core emulation get it.
An in-game menu on L3 + R3
- Swap the TV and GamePad screens, the touch pointer, the touchpad mode, motion controls, game volume and the FPS counter, all applied at once.
- Change the controllers and their buttons, restart the game, or quit straight back to the launcher.
Online, your way
- Play on Pretendo Network with your own Wii U's files, or on your own private Pretendo server.
Make it yours
- Twelve colour themes, from Crema Night and Espresso to Latte and Midnight.
- Drop PNG images in a folder to use them as wallpapers, or WAV files to replace the menu sounds.
Built for the PS4's hardware
- Shaders are compiled in the background, and the shader and pipeline caches are kept for next time. Caches from Cemu on a PC work too.
- The recompiler runs on spare CPU cores and remembers the game's code: from the second start, the functions it needed last time are prepared in advance, so there are fewer hitches.
- Games without the Wii U's Mii data get Crema's own simple Miis instead of crashing.
- Logs, freeze reports and a profiler you can switch on when something needs investigating.
You need: a jailbroken PS4 with GoldHEN (developed on a launch-model PS4), an FTP connection to it, and dumps of games you own.
- Grab the latest
Crema-vXX.XX.pkgfrom the releases page and install it with GoldHEN's Package Installer. - Start Crema once: it creates
/data/Crema/. - Put your games in
/data/Crema/games/. Accepted formats are unpacked game folders (withcode,contentandmetainside),.wua,.wud/.wux,.wuhb, NUS folders (with atitle.tmd), and.rpx/.elf(homebrew). Encrypted disc images need their key in/data/Crema/keys.txt. - Put updates and DLC, unpacked, in Crema's Wii U storage (see below), then press Square in the library.
Tip:
.wuais the best format to store games in: one compressed file with the game, its update and its DLC. Cemu on a PC makes them: in its Title Manager, right-click the game and choose Convert to compressed Wii U archive (.wua).
Updates and DLC go in by title ID: the update in
/data/Crema/mlc01/usr/title/0005000e/<last 8 digits of the ID>, the DLC in
/data/Crema/mlc01/usr/title/0005000c/<last 8 digits of the ID>. For Breath of the Wild
(00050000101c9400) that's .../0005000e/101c9400 and .../0005000c/101c9400.
Triangle on the game → Information shows whether both were found. Games often need their
latest update to run well.
Updating Crema: install the newer package on top of the old one. Everything you've set up lives
in /data/Crema/ and survives updates. Settings → About shows which version you're on.
| Press | To |
|---|---|
| D-pad / left stick | Move around |
| L1 / R1 | Switch tabs (Library), or scroll five entries at a time (XMB) |
| Cross | Play the game / confirm |
| Circle | Go back |
| Triangle | Open a game's options (start, game settings, graphic packs, information, default game, delete) |
| Square | Look for new games |
| OPTIONS | Sort the games (A-Z, Recently Played) |
| Press | To |
|---|---|
| L3 + R3 | Open the in-game menu (again, or Circle, to go back) |
| Left / Right in the menu | Change a value |
The Wii U's buttons sit where they are on a Wii U GamePad, so A is on the right and B at the bottom.
| DualShock 4 | Wii U GamePad |
|---|---|
| Circle | A |
| Cross | B |
| Triangle | X |
| Square | Y |
| L1 / R1 | L / R |
| L2 / R2 | ZL / ZR |
| OPTIONS | + |
| Touchpad, two fingers left / right | − / HOME |
| Touchpad click | Touch screen (at your finger) |
| Left / right stick | Left / right stick |
| L3 / R3 | Stick buttons |
| D-pad | D-pad |
| Tilt and turn | Gyro |
With Settings → Controls → Touchpad: Minus / HOME, the touchpad's left and right halves are simply those two buttons. The in-game menu's Controls changes buttons and which controller each player has.
| Group | Highlights |
|---|---|
| Display | TV Shows (TV or GamePad screen), touch pointer, FPS counter, VSync, picture size, upscaling filter |
| Emulation | CPU mode (Auto, multi-core, single-core), thread quantum, shader compilation, graphics accuracy, console language, Mii data, compare results, thread fairness |
| Audio | Game volume, GamePad speaker, audio buffer |
| Controls | Touchpad mode (touch screen or Minus / HOME), motion controls |
| Online | Off, Pretendo or a private server (with its address), and whether each one's files are there |
| Diagnostics | Performance log, freeze reports, TV screenshots, file access log, profiler, GPU fault recorder |
The launcher also has its language, sounds, volume, menu style and clock, the game folder, a cover downloader, Reset All Settings and About.
Triangle on a game → Graphic Packs. Cemu's community packs are downloaded the first time (Check for Updates gets the newest). Each pack for the game can be turned on or off, with its presets, and applies the next time the game starts. Packs that raise the resolution cost GPU time, and frame-rate packs need CPU time the PS4 often doesn't have. Avoid Extended Memory packs: they crash on the PS4.
Every game we've tested has its best settings in game-settings.ini, with notes
on what they fix. Crema carries that file and downloads the newest copy from GitHub each time it
opens, so new findings reach you without an update. With Settings → Emulation → Recommended
Settings on (the default), a tested game starts with its recommended settings, unless you've given
it its own settings. Triangle on a game → Information shows how it was tested and what it uses.
The compatibility table lists the same games.
Everything the app creates sits in /data/Crema/:
games/: your gamesmlc01/: the Wii U's internal storage: updates, DLC and your saves (mlc01/usr/save)keys.txt: keys for encrypted disc imagescovers/: box art, one<product code>.pngper game. Swap in your own art if you like.themes/: custom wallpapers (PNG) and menu sounds (themes/sounds/*.wav)graphicPacks/: Cemu's community graphic packscache/: shader and pipeline caches (cache/shaderCache) and the recompiler's notes (cache/jit)online/pretendo/,online/private/: your Wii U's files for online playcrema.ini: your settings, global and per gamelauncher.ini: launcher preferences (theme, wallpaper, sounds, menu style, last game)settings.xml: Cemu's own settings (graphic packs, accounts)log.txt,boot-trace.log,crash.log,hang.log: logs and freeze reports for bug reports
Tested by us on a launch-model PS4, frames per second while playing, with every Diagnostics switch off unless noted. The settings named here are applied for you (see Recommended settings):
A range means the frame rate depends on what's on screen. Tested a game that isn't listed? Open an issue with the game, its region, your console and firmware, and how it ran.
The full list is in FAQ.md: installing, games, updates and DLC, controls, speed, online play and bug reports. The most common questions:
Why is a game slow at first? Crema compiles the game's code and shaders the first minutes it runs. It keeps what it compiled, so the next starts are smoother.
Why does a game slow down in busy scenes? The PS4's CPU is usually the bottleneck, not its GPU. Keep every Diagnostics switch off, and try Graphics Accuracy: Fast in that game's settings. On a PS4 Pro, turn on Boost Mode in the PS4's settings.
A game shows a black screen or flickers. Set Graphics Accuracy back to Accurate, make sure the TV shows the TV picture (L3 + R3 → TV Shows), and turn off that game's graphic packs.
A game crashes or closes. Check its update (and DLC) are in the right folders, set Compare Results to Exact and CPU Mode to Auto in its settings, and turn off its graphic packs. If it still happens, report it.
How do I report a bug?
Open an issue. Attach log.txt, boot-trace.log and,
if there is one, crash.log or hang.log from /data/Crema/, and mention the game, its region,
the Crema version (Settings → About), your PS4 model and firmware.
- The Wii U shows two screens; Crema shows one at a time. Swap them with L3 + R3 → TV Shows.
- Games built around the GamePad's camera or microphone, or two screens at once, are hard to play this way.
- Save states aren't supported; save in the game. Your saves are in
/data/Crema/mlc01/usr/saveand carry over to new versions. - Online play needs files from your own Wii U (made with Dumpling).
- Only the original PS4 has been tested so far. PS4 Pro reports are welcome.
- Cemu: the emulator itself, from its creators Exzap and Petergov to everyone who has contributed since it was open-sourced
- Mesa: the RADV Vulkan driver that draws every frame
- OpenOrbis and PacBrew: the PS4 toolchains
- love-ps4: the reference PS4 setup
- Cemu graphic packs and their authors
- Pretendo Network: online play
- GameTDB: box art
Everyone involved, with licences, is listed in CREDITS.md.
Released under the Mozilla Public License 2.0, the same licence as Cemu. See LICENSE. The launcher and in-game menu are adapted from Dolphin for PS4.
This is a fan-made project with no ties to Nintendo, Sony Interactive Entertainment or the Cemu project. Wii U is a trademark of Nintendo; PlayStation and PS4 are trademarks of Sony Interactive Entertainment. Please only play games you own. This project won't help you find or share game files.
